Rhetoric, Composition, Technical Communication/Writing, Science and Technology Studies, Gender Studies, Popular Culture Studies, New Media Video Game Studies
- Cultural History of Videos Games (1980-2004)
- Service Learning, Hegemony, and American Exceptionalism: Motivations behind why our pedagodies are “good”
- Not-so-Alternative Families: A look at heteronormativity on Television
- Outsourcing Technical Writing: Multiple Technical Writing Futures
Marconi’s Wireless and the Rhetoric of a New Technology
- “Tony Soprano as the American Everyman and Scoundrel:How The Sopranos (re)Presents Contemporary Middle-Class Anxieties.”
- “Enacting Culture in Gaming: A Video Gamer’s Literacy Experiences and Practices.”
- “Using I, Robot in the Technical Writing Classroom: Developing a Critical Technological Awareness.”
- “Rethinking Online Space: Encouraging Student Immersion for Online and Hybrid Courses.”
- “Experimenting with Multimodality.” Multimodal Composition: Resources Book for Teachers.
I teach a course called “Information Design and Digital Publishing.”
I want to incorporate more multimodal assignments into my classes–having students use video, audio, images, and text to convey an argument.