Phys1101 - Introductory Physics 1
Phys1101 - Introductory Physics 1
College of Liberal Arts & Sciences

  • Introduction
  • Lecture 01
  • Lecture 02
    • Lecture 2, Part 1: Announcements
    • Lecture 2, Part 2: Units
    • Lecture 2, Part 3: Vector Introduction
    • Lecture 2, Part 4: Adding Vectors Graphically
    • Lecture 2, Part 5: Vector Addition Examples
    • Lecture 2, Part 6: Vector Component Introduction
    • Lecture 2, Part 7: Trigonometry
  • Lecture 03
    • Lecture 3, Part 1: Introduction
    • Lecture 3, Part 2: Where Were We
    • Lecture 3, Part 3: Vector Components in Detail
    • Lecture 3, Part 4: Scalar Component Description
    • Lecture 3, Part 5: Example of Finding Scalar Components
    • Lecture 3, Part 6: Scalar Component Addition
    • Lecture 3, Part 7: Scalar Addition Example
    • Lecture 3, Part 8: Motion Diagrams
  • Lecture 04
    • Lecture 4, Part 1: Introduction
    • Lecture 4, Part 2: Where Were We
    • Lecture 4, Part 3: Location Location Location …
    • Lecture 4, Part 4: How Fast ??? What Direction ???
    • Lecture 4, Part 5: Speeding Up? Slowing Down?
    • Lecture 4, Part 6: What Happens at a Turning Point?
  • Lecture 05
    • Lecture 5, Part 01: Introduction
    • Lecture 5, Part 02: Where Were We
    • Lecture 5, Part 03: Big Picture:  1D Kinematics
    • Lecture 5, Part 04: Kinematic Problem Solving Steps
    • Lecture 5, Part 05: Example 1
    • Lecture 5, Part 06: Example 2
    • Lecture 5, Part 07: Example 3
    • Lecture 5, Part 08: Free Fall
    • Lecture 5, Part 09: Free Fall and Kinematic Equations
    • Lecture 5, Part 10: Example 4
    • Lecture 5, Part 11: Example 5
  • Lecture 06
    • Lecture 6, Part 1: Introduction
    • Lecture 6, Part 2: Where Were We
    • Lecture 6, Part 3: Reading Quiz
    • Lecture 6, Part 4: Graph Basics
    • Lecture 6, Part 5: Practice Makes Perfect…
    • Lecture 6, Part 6: The Tangent Line
  • Lecture 07
    • Lecture 7, Part 1: Introduction
    • Lecture 7, Part 2: Where Were We
    • Lecture 7, Part 3: 2D Motion Diagrams
    • Lecture 7, Part 4: Trajectories
    • Lecture 7, Part 5: Why Work With Components…
    • Lecture 7, Part 6: Key Vectors in 2D
    • Lecture 7, Part 7: Watching 2D Motion
    • Lecture 7, Part 8: Dropping Versus Firing…
  • Lecture 08
    • Lecture 8, Part 1: Introduction
    • Lecture 8, Part 2: Where Were We
    • Lecture 8, Part 3: 2D Kinematic Problems:  The Big Picture
    • Lecture 8, Part 4: 2D Kinematic Problem Solving Steps
    • Lecture 8, Part 5: Example – Part a
    • Lecture 8, Part 6: Example – Part b
    • Lecture 8, Part 7: Your Turn
  • Lecture 09
    • Lecture 9, Part 1: Introduction
    • Lecture 9, Part 2: Where Were We
    • Lecture 9, Part 3: What is Special About Projectile Motion?
    • Lecture 9, Part 4: Example Part a
    • Lecture 9, Part 5: Example Part b
    • Lecture 9, Part 6: Example Part c
    • Lecture 9, Part 7: Your Turn
  • Lecture 10
    • Lecture 10, Part 1: Introduction
    • Lecture 10, Part 2: Where Were We
    • Lecture 10, Part 3: Dynamics:  Why Does Velocity Change?
    • Lecture 10, Part 4: Physical Interpretation of Newton’s Laws
    • Lecture 10, Part 5: What is a Force?
    • Lecture 10, Part 6: Mathematics of Newton’s 2nd Law
  • Lecture 11
    • Lecture 11, Part 1: Introduction
    • Lecture 11, Part 2: Where Were We
    • Lecture 11, Part 3: Free Body Diagram and Vector Nature of Newton’s 2nd Law
    • Lecture 11, Part 4: Common Forces:  Weight
    • Lecture 11, Part 5: Common Forces:  Tension
    • Lecture 11, Part 6: Common Forces:  Normal Force
    • Lecture 11, Part 7: Common Forces:  Friction
    • Lecture 11, Part 8: Problem Solving Steps
    • Lecture 11, Part 9: Example
  • Lecture 12
    • Lecture 12, Part 1: Introduction
    • Lecture 12, Part 2: Where Were We
    • Lecture 12, Part 3: Example 1
    • Lecture 12, Part 4: Example 2
    • Lecture 12, Part 5: Example 3
  • Lecture 13
    • Lecture 13, Part 1: Introduction and Where Were We?
    • Lecture 13, Part 2: Why/When Do We Need Newton’s Third Law?
    • Lecture 13, Part 3: Newton’s 3rd Law
    • Lecture 13, Part 4: Changes To Our Problem-Solving Steps
    • Lecture 13, Part 5: Example 1
    • Lecture 13, Part 6: Ropes and Pulleys
    • Lecture 13, Part 7: Example 2
    • Lecture 13, Part 8: Your Turn
  • Lecture 14
    • Lecture 14, Part 01: Introduction
    • Lecture 14, Part 02: Where Were We ?
    • Lecture 14, Part 03: Uniform Circular Motion:  What You Need To Know
    • Lecture 14, Part 04: Example 1
    • Lecture 14, Part 05: Example 2
    • Lecture 14, Part 06: Example 3
    • Lecture 14, Part 07: Optional Roller Coaster Example
    • Lecture 14, Part 08: Satellite Example
    • Lecture 14, Part 09: The Universal Law of Gravitation
    • Lecture 14, Part 10: Satellite Example Continued
  • Lecture 15
    • Lecture 15, Part 1: Introduction and Where Were We?
    • Lecture 15, Part 2: Energy Conservation:  The Basics
    • Lecture 15, Part 3: How Do You Calculate the Net Work?
    • Lecture 15, Part 4: New Problem Solving Steps
    • Lecture 15, Part 5: Example 1
    • Lecture 15, Part 6: Example 2
    • Lecture 15, Part 7: Last Example
    • Lecture 15, Part 8: Final Quiz Questions…
  • Lecture 16
    • Lecture 16, Part 1: Introduction and Where Were We?
    • Lecture 16, Part 2: Defining Our New “Energy Conservation Starting Equation”
    • Lecture 16, Part 3: Defining Mechanical Energy
    • Lecture 16, Part 4: New Problem Solving Steps
    • Lecture 16, Part 5: First Example
    • Lecture 16, Part 6: Second Example
    • Lecture 16, Part 7: Last Example
    • Lecture 16, Part 8: Redo Example From Last Lecture
  • Lecture 17
    • Lecture 17, Part 1: Lecture
  • Lecture 18
    • Lecture 18, Part 1: Introduction and Where Were We?
    • Lecture 18, Part 2: Momentum Change of a Single Object
    • Lecture 18, Part 3: Conservation of Momentum
  • Lecture 19
    • Lecture 19, Part 1: Introduction and Where Were We?
    • Lecture 19, Part 2: Let’s Start With Another Example
    • Lecture 19, Part 3: Elastic Collisions
    • Lecture 19, Part 4: Remaining Quiz Questions
  • Lecture 20
    • Lecture 20, Part 1: Introduction and Where Were We?
    • Lecture 20, Part 2: Rotational Kinematics:  The Basics
    • Lecture 20, Part 3: Examples
  • Lecture 21
    • Lecture 21, Part 1: Introduction and Where Were We?
    • Lecture 21, Part 2: Describing Motion ALONG the Circular Path…
    • Lecture 21, Part 3: Examples
    • Lecture 21, Part 4: Rolling Motion
  • Lecture 22
    • Lecture 22, Part 1: Introduction and Where Were We?
    • Lecture 22, Part 2: A Net Torque Causes Angular Acceleration
    • Lecture 22, Part 3: Torque Example
    • Lecture 22, Part 4: Equilibrium Example
    • Lecture 22, Part 5: Moment of Inertia
    • Lecture 22, Part 6: Non-Equilibrium Example
    • Lecture 22, Part 7: Another Example
  • Lecture 23
    • Lecture 23, Part 1: Introduction and Where Were We?
    • Lecture 23, Part 2: The Basics of Oscillatory Motion
    • Lecture 23, Part 3: Hooke’s Law
    • Lecture 23, Part 4: Kinematics of Simple Harmonic Motion
    • Lecture 23, Part 5: Example
  • Lecture 24
    • Lecture 24, Part 1: Lecture
  • Lecture 25
    • Lecture 25, Part 1: Introduction
    • Lecture 25, Part 2: The Basics of Wave Motion
    • Lecture 25, Part 3: Motion of a Particle on a Wave
    • Lecture 25, Part 4:  Motion of The Wave Crest
    • Lecture 25, Part 5: Examples
Lecture 07 » Lecture 7, Part 3: 2D Motion Diagrams

Lecture 7, Part 3: 2D Motion Diagrams

https://youtu.be/v9Vxxu_ll7Y

PHYS 1101: Lecture Seven, Part Three

2D Motion Diagrams

So the new material starts with a discussion of motion diagrams again, but now in two dimensions. The only trick to that is in two dimensions, that means our motion isn’t a straight line, but can follow a curved path. It can be any curve, just not a straight line.

So how do we generate motion diagrams in 2D? Well, certainly the dots that we put down and the velocity vectors that we draw between all the dots are the same notion we’ve had before. We would add to our, the picture of what we’re seeing, our sketch of it. We add the dots of where the object was at equal time intervals. And then between those dots, we add our velocity vectors.

Let me just turn one of these into a motion diagram for you. So that part still holds. Now we’re going to see, though, that the dots aren’t following a straight line, but they can follow it in the arc.

The real question we have to think a little bit harder about is acceleration. What is the acceleration vector once our path curves? What is a, which is the same thing as asking, again, what is the, what is delta-v, the difference vector, the difference in the two velocities, two subsequent spots.

So let’s start out with a simple scenario of having three points on a motion diagram, any three, for which of course I can draw the velocity vectors between them, and ask ourselves how to we get a from this motion diagram?

I’ve got some steps outlined here for you to help you do that. You’ll need to do this, we need to know what direction this acceleration vector points in order to understand, oh, so much of the future material. Forces, the future motion of the object, etcetera.

So here’s how you do it. Focus on any three points in a motion diagram. I have to look at least at that, because acceleration tells me how the velocity changes.

So, here’s what you want to do. I’m going to copy this over here first so I can follow these steps. Step one, at the same, draw the same initial velocity, the previous velocity at the next point. I’m going to do that with a bright blue pen. In fact I’m going to dash it in, draw, copy it here. And I’m going to change its color to blue.

So you can see what I’ve done. I’ve gotten, I’ve made an exact copy of v0 and I’ve just dragged it over to the next point. What this means, represents, is the scenario where I have zero acceleration. Zero acceleration means my velocity doesn’t change. So if I had this velocity at one instant, that’s what it’s going to be the next instant, and the next instant, and the next instant. But we see that the motion didn’t continue following a straight line, but rather it curved.

My next velocity is off at this angle, if I simply draw a vector from where the velocity would’ve ended up from the end of this v0 that I’ve just drawn to the tip of the actual v I ended up with, I will have sketched the vector delta-v.

Let’s think about that tail to tip analysis. V0 tail to tip plus vector delta-v equals, from the initial tail to the final tip, the new velocity. So this vector plus this vector equals the next one. I’m going to write it out and translate it for you, reading left to right. The latter velocity, v, is equal to the vector sum of v0 plus delta-v.

And this is the meaning of delta-v, my later velocity is what I started with, plus the small change. So, this vector that I’ve drawn, we’ve come to realize I can think of this as my acceleration arrow, my acceleration vector. So, from this point to this changing velocity, this represents the acceleration that that object underwent.

Okay and that’s what’s highlighted here in these steps, one, two, and three. Now a good way to draw this is to just slide this acceleration vector over and have it reside here in between these two velocity vectors. That’s just a good visual to show you that I start with v0 and then I have to add this acceleration vector in order to get the next v.

Let me tell you what I mean here. I’m just going to copy this down here and I’m going to take this acceleration vector that I arrived at from doing my steps here, from creating this mathematical equation which defines what delta-v is, or shows me what a is. Let me erase that black point there and just jot down that this is my acceleration vector.

And this is a natural place to put it, because it’s really in between these two velocities, where it’s natural to appreciate the change. I start here, with this velocity, here’s my change. And then I get to the next velocity. And you can physically think of it as v not undergoing a tilt, or a change in that direction to cause it to bend around and be more up, rather than down and to the right. I kind of physically interpreted it as, rather than v continuing on, I have to curve it up in this direction to get the behavior that I have the next velocity. I don’t know if that helps, but that’s how I think of it.

Practicing 2D Motion Diagrams

So now I want you to go through this exercise on your own and practice a bit this, picturing a motion diagram that’s following an arc and then looking at the difference between two adjacent velocity vectors to get the acceleration.

Do this while you’re picturing the following motion. Imagine your friend is swinging a ball around on the end of a string. And they’re swinging it around somewhat gradually and it’s following a vertical, circular path. Meaning as you look from the side, it’s like tracing out a circle, like a hands of a big clock.

Well let’s imagine the person is swinging the ball around in the counter-clockwise direction, and the ball’s moving at a steady pace. So draw this motion diagram, using about eight points around the circle, start at about 12 o’clock. So here’s my motion diagram for that scenario.

For Question 4, I want you, in text, using words, to describe the features of mine that you see. Talk specifically about the spacing between the points, and how that matches what’s physically happening and comment on the velocity vectors that I’ve drawn, their direction, size, etcetera. You only need a couple of sentences to do this. That’s Question 4 for your quiz.

Now for Question 5, I want you to carry out the same vector sketching and exercise that I did above, to figure out at point three here, so you’re comparing this velocity vector to this one, what best represents the acceleration? By saying point three, I mean using, considering this as v0 and considering this as v.

So go back, follow what I did above again, and now apply that to these two vectors. And then at this middle point, what’s the direction of the acceleration vector of the delta-v vector that you would draw? Here’s a copy of the points, or the steps again, to help you do that.

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