Phys1101 - Introductory Physics 1
Phys1101 - Introductory Physics 1
College of Liberal Arts & Sciences

  • Introduction
  • Lecture 01
  • Lecture 02
    • Lecture 2, Part 1: Announcements
    • Lecture 2, Part 2: Units
    • Lecture 2, Part 3: Vector Introduction
    • Lecture 2, Part 4: Adding Vectors Graphically
    • Lecture 2, Part 5: Vector Addition Examples
    • Lecture 2, Part 6: Vector Component Introduction
    • Lecture 2, Part 7: Trigonometry
  • Lecture 03
    • Lecture 3, Part 1: Introduction
    • Lecture 3, Part 2: Where Were We
    • Lecture 3, Part 3: Vector Components in Detail
    • Lecture 3, Part 4: Scalar Component Description
    • Lecture 3, Part 5: Example of Finding Scalar Components
    • Lecture 3, Part 6: Scalar Component Addition
    • Lecture 3, Part 7: Scalar Addition Example
    • Lecture 3, Part 8: Motion Diagrams
  • Lecture 04
    • Lecture 4, Part 1: Introduction
    • Lecture 4, Part 2: Where Were We
    • Lecture 4, Part 3: Location Location Location …
    • Lecture 4, Part 4: How Fast ??? What Direction ???
    • Lecture 4, Part 5: Speeding Up? Slowing Down?
    • Lecture 4, Part 6: What Happens at a Turning Point?
  • Lecture 05
    • Lecture 5, Part 01: Introduction
    • Lecture 5, Part 02: Where Were We
    • Lecture 5, Part 03: Big Picture:  1D Kinematics
    • Lecture 5, Part 04: Kinematic Problem Solving Steps
    • Lecture 5, Part 05: Example 1
    • Lecture 5, Part 06: Example 2
    • Lecture 5, Part 07: Example 3
    • Lecture 5, Part 08: Free Fall
    • Lecture 5, Part 09: Free Fall and Kinematic Equations
    • Lecture 5, Part 10: Example 4
    • Lecture 5, Part 11: Example 5
  • Lecture 06
    • Lecture 6, Part 1: Introduction
    • Lecture 6, Part 2: Where Were We
    • Lecture 6, Part 3: Reading Quiz
    • Lecture 6, Part 4: Graph Basics
    • Lecture 6, Part 5: Practice Makes Perfect…
    • Lecture 6, Part 6: The Tangent Line
  • Lecture 07
    • Lecture 7, Part 1: Introduction
    • Lecture 7, Part 2: Where Were We
    • Lecture 7, Part 3: 2D Motion Diagrams
    • Lecture 7, Part 4: Trajectories
    • Lecture 7, Part 5: Why Work With Components…
    • Lecture 7, Part 6: Key Vectors in 2D
    • Lecture 7, Part 7: Watching 2D Motion
    • Lecture 7, Part 8: Dropping Versus Firing…
  • Lecture 08
    • Lecture 8, Part 1: Introduction
    • Lecture 8, Part 2: Where Were We
    • Lecture 8, Part 3: 2D Kinematic Problems:  The Big Picture
    • Lecture 8, Part 4: 2D Kinematic Problem Solving Steps
    • Lecture 8, Part 5: Example – Part a
    • Lecture 8, Part 6: Example – Part b
    • Lecture 8, Part 7: Your Turn
  • Lecture 09
    • Lecture 9, Part 1: Introduction
    • Lecture 9, Part 2: Where Were We
    • Lecture 9, Part 3: What is Special About Projectile Motion?
    • Lecture 9, Part 4: Example Part a
    • Lecture 9, Part 5: Example Part b
    • Lecture 9, Part 6: Example Part c
    • Lecture 9, Part 7: Your Turn
  • Lecture 10
    • Lecture 10, Part 1: Introduction
    • Lecture 10, Part 2: Where Were We
    • Lecture 10, Part 3: Dynamics:  Why Does Velocity Change?
    • Lecture 10, Part 4: Physical Interpretation of Newton’s Laws
    • Lecture 10, Part 5: What is a Force?
    • Lecture 10, Part 6: Mathematics of Newton’s 2nd Law
  • Lecture 11
    • Lecture 11, Part 1: Introduction
    • Lecture 11, Part 2: Where Were We
    • Lecture 11, Part 3: Free Body Diagram and Vector Nature of Newton’s 2nd Law
    • Lecture 11, Part 4: Common Forces:  Weight
    • Lecture 11, Part 5: Common Forces:  Tension
    • Lecture 11, Part 6: Common Forces:  Normal Force
    • Lecture 11, Part 7: Common Forces:  Friction
    • Lecture 11, Part 8: Problem Solving Steps
    • Lecture 11, Part 9: Example
  • Lecture 12
    • Lecture 12, Part 1: Introduction
    • Lecture 12, Part 2: Where Were We
    • Lecture 12, Part 3: Example 1
    • Lecture 12, Part 4: Example 2
    • Lecture 12, Part 5: Example 3
  • Lecture 13
    • Lecture 13, Part 1: Introduction and Where Were We?
    • Lecture 13, Part 2: Why/When Do We Need Newton’s Third Law?
    • Lecture 13, Part 3: Newton’s 3rd Law
    • Lecture 13, Part 4: Changes To Our Problem-Solving Steps
    • Lecture 13, Part 5: Example 1
    • Lecture 13, Part 6: Ropes and Pulleys
    • Lecture 13, Part 7: Example 2
    • Lecture 13, Part 8: Your Turn
  • Lecture 14
    • Lecture 14, Part 01: Introduction
    • Lecture 14, Part 02: Where Were We ?
    • Lecture 14, Part 03: Uniform Circular Motion:  What You Need To Know
    • Lecture 14, Part 04: Example 1
    • Lecture 14, Part 05: Example 2
    • Lecture 14, Part 06: Example 3
    • Lecture 14, Part 07: Optional Roller Coaster Example
    • Lecture 14, Part 08: Satellite Example
    • Lecture 14, Part 09: The Universal Law of Gravitation
    • Lecture 14, Part 10: Satellite Example Continued
  • Lecture 15
    • Lecture 15, Part 1: Introduction and Where Were We?
    • Lecture 15, Part 2: Energy Conservation:  The Basics
    • Lecture 15, Part 3: How Do You Calculate the Net Work?
    • Lecture 15, Part 4: New Problem Solving Steps
    • Lecture 15, Part 5: Example 1
    • Lecture 15, Part 6: Example 2
    • Lecture 15, Part 7: Last Example
    • Lecture 15, Part 8: Final Quiz Questions…
  • Lecture 16
    • Lecture 16, Part 1: Introduction and Where Were We?
    • Lecture 16, Part 2: Defining Our New “Energy Conservation Starting Equation”
    • Lecture 16, Part 3: Defining Mechanical Energy
    • Lecture 16, Part 4: New Problem Solving Steps
    • Lecture 16, Part 5: First Example
    • Lecture 16, Part 6: Second Example
    • Lecture 16, Part 7: Last Example
    • Lecture 16, Part 8: Redo Example From Last Lecture
  • Lecture 17
    • Lecture 17, Part 1: Lecture
  • Lecture 18
    • Lecture 18, Part 1: Introduction and Where Were We?
    • Lecture 18, Part 2: Momentum Change of a Single Object
    • Lecture 18, Part 3: Conservation of Momentum
  • Lecture 19
    • Lecture 19, Part 1: Introduction and Where Were We?
    • Lecture 19, Part 2: Let’s Start With Another Example
    • Lecture 19, Part 3: Elastic Collisions
    • Lecture 19, Part 4: Remaining Quiz Questions
  • Lecture 20
    • Lecture 20, Part 1: Introduction and Where Were We?
    • Lecture 20, Part 2: Rotational Kinematics:  The Basics
    • Lecture 20, Part 3: Examples
  • Lecture 21
    • Lecture 21, Part 1: Introduction and Where Were We?
    • Lecture 21, Part 2: Describing Motion ALONG the Circular Path…
    • Lecture 21, Part 3: Examples
    • Lecture 21, Part 4: Rolling Motion
  • Lecture 22
    • Lecture 22, Part 1: Introduction and Where Were We?
    • Lecture 22, Part 2: A Net Torque Causes Angular Acceleration
    • Lecture 22, Part 3: Torque Example
    • Lecture 22, Part 4: Equilibrium Example
    • Lecture 22, Part 5: Moment of Inertia
    • Lecture 22, Part 6: Non-Equilibrium Example
    • Lecture 22, Part 7: Another Example
  • Lecture 23
    • Lecture 23, Part 1: Introduction and Where Were We?
    • Lecture 23, Part 2: The Basics of Oscillatory Motion
    • Lecture 23, Part 3: Hooke’s Law
    • Lecture 23, Part 4: Kinematics of Simple Harmonic Motion
    • Lecture 23, Part 5: Example
  • Lecture 24
    • Lecture 24, Part 1: Lecture
  • Lecture 25
    • Lecture 25, Part 1: Introduction
    • Lecture 25, Part 2: The Basics of Wave Motion
    • Lecture 25, Part 3: Motion of a Particle on a Wave
    • Lecture 25, Part 4:  Motion of The Wave Crest
    • Lecture 25, Part 5: Examples
Lecture 07 » Lecture 7, Part 7: Watching 2D Motion

Lecture 7, Part 7: Watching 2D Motion

https://youtu.be/pEWF0xKHz28

PHYS 1101: Lecture Seven, Part Seven

Now I want to show you an animation to give you a couple of animations, to give you a feeling for why this is valid, why it makes sense that you really can think of two-dimensional motion as being equivalent to two cases of 1D motion. You have a horizontal part and a vertical part. The only key, or trick, is that the horizontal part and the vertical part just are occurring at the same time and that by viewing it this way, stripping out the horizontal and vertical part happening at the same time, that it really does match real life and what your eye is drawn to, which is the real motion of the ball of the object.

So watch this animation, and I want you to focus on the purple ball. So here in the center is a real curved trajectory of a ball, following this curved arc with that purple ball. So that’s the 2D trajectory. Okay. I’ve got a sketch of it here for you to emphasize that. It’s the purple ball that’s the motion you want to focus on here. The trajectory of the object.

What was happening at the same time with the red ball and the purple ball was just an echo of where the purple ball was vertically at each instant in time and where it was horizontally.

Said another way, let’s imagine as we watch it again that we cast a shadow, a bright light, toward the y-axis, this vertical axis. By the shadow that gets cast from this purple ball at these, say, one second intervals, we will be seeing a motion diagram of the vertical part only.

Let me play it again for you. Okay. So I’m going to pause it here early on. So we see that these shadows are left at equal time intervals and at every shadow location you’re seeing, at each spot on our motion diagram you’re seeing where the y part, or the vertical part, of that object is, the y shadow. This one, you’ll notice, is perfectly aligned to this spot.

So if I go back to this picture, then, and I put my black dots here to represent the motion diagram for the vertical part to the motion, I see that the velocity is getting smaller as the ball goes up. The vertical velocity.

Let’s do the same now with the horizontal shadow. Let’s imagine shining a light down as we let that motion play. And we’ll let it go a little longer this time. So for these equal time intervals here, at the same time that the vertical velocity is getting smaller, smaller, turns around, and then starts speeding up, the horizontal part to the velocity, you’ll notice, doesn’t change.

The horizontal position of each of these purple dots doesn’t change. If you were to look at this kind of motion, fill in with my black dots to make it a bona fide motion diagram, you would call the horizontal part a constant velocity motion. The arrows are all the same length, pointing in the same direction.

So for the quiz questions that follow, we’re going to define standard axes of x and y, positive y up, positive x to the right. The first question for you. Here’s a blow-up of the vertical part to the motion. Here’s my motion diagram. If you focus on the vertical part to the motion, on the way up, what is [a sub y]? A sub y has to tell you how v y changes. It’s the delta-v y, it’s the difference between y velocity vector components, and that’s what these are. V zero y, and v y, the difference between these two.

After reaching the top, on the way down, are y, these red shadows, the y motion, follow this type of a trend? Our velocity was down and getting, the speed was increasing. On the way down what’s a sub y? What’s the change in the y part to the velocity?

Question 10. What is the y part to the velocity at the highest point? Here, at the highest point. So here’s a summary for you. If you go back and you think about the motion that you observed, Ay is negative and it’s the same constant amount all the time. If you look at the real difference between these vectors, that’s what you’ll discover.

Okay. Now I want to show you this movie again, but at the same time that this projectile, this object, is following this motion, curved path, rather than look at the motion diagrams on the ground and on the vertical wall here, those shadows, let’s look at the corresponding graphs that go with it for the x part to the velocity as time goes on and the y part to the velocity as time goes on. Let’s play the movie.

So this is the ball that we’re following, it’s following this path, and we have already asserted and realized that the horizontal part to the motion represents constant velocity. The shadow cast here, equal spacing, tells us that Vx is constant. Here’s my total velocity, the x component, and here’s the y component, and if I do that for every point between this motion diagram I will see that the x part to that vector is always the same length. That’s what our plot shows, too. This is a plot of Vx versus time. As the clock ticks on for every second, our velocity vector is always the same constant 30 meters per second the whole time.

Now, I want you to think about the y velocity graph. This is the graph that goes with that movie that I just showed you. Quiz question 11 is: at what time does the ball reach its highest point? Looking at this graph, can you conclude that?

My next question is, showing you again the x motion diagram, showing you it explicitly, let me dot in the positions and our Vx velocity vectors. Question 12 is, what is Ax? Remembering that Ax tells you what the change in the x part of the velocity is.

The next quiz question shows you my sketch of what the x was for this motion. Remember, it was at 30 meters per second. With the x at this constant 30 meters per second, my question 13 to you is: if you were looking at this plot alone or if you were looking at this motion diagram alone, can you tell when the ball reaches its highest point? And I see some excellent spelling there. Let me fix that up. Okay. Can you tell, A yes, B no if you look just at this?

Now I want to show you the same trajectory of this motion but I’m going to turn on, showing you the vectors, the acceleration and the velocity vectors, for the motion of that purple ball. Okay, I’m going to play it again. Unfortunately they’ve chosen purple to represent a velocity vector when we all know that green is the right choice. Pretend this is green. Acceleration they have properly drawn as red.

Let’s play it. I’m going to pause it here for a minute. The velocity vector always points in the direction the object is headed at that instant. The horizontal and the vertical components represent the v x and the v y. Notice throughout the whole motion that the acceleration is straight down. The total delta-v that causes this velocity to curve and arc around is, follow that motion, is caused only by a vertical acceleration. I only need Ay to get this curved motion. I only have my velocity in the y direction being impacted or changed.

The x acceleration is zero, there’s no x component to this vector, the acceleration is just straight down, and it’s that combination that gets me this gently arcing trajectory. Let me reset and play the whole thing for you. Notice the velocity vector, it’s always following the motion. The acceleration vector is always straight down.

Let me pause it at the highest point. Oh, I went a little bit past. At this highest point, I need to reset it. Let’s try again. Let me get there by gently stepping it. One more. Ah, perfect. At this highest point my velocity vector points in the direction that that object is headed just at that instant, if you picture looking straight ahead of you, if you were on a cart, on a roller coaster or something following this path, at the highest point you would be looking straight toward the horizon.

Once you crest the hill, then you start looking down. That’s the direction the velocity vector always points. At this highest point, this vector has only a horizontal component: Vx. There is zero Vy. That’s consistent with what we know. When we throw a ball up at the highest point, its velocity is zero. When it’s 2D motion like this, it’s only part of the velocity that’s zero, only the vertical part.

So here sits Vx, and notice the length of the x. You’ll find that it should be the length of Vx the whole time. Okay. Let’s finish that, and let it play out. Okay. So this motion that you’re watching is a result of starting out with an initial velocity at an angle, an acceleration vector that’s straight down, and I’ve showed you at the beginning of the lecture that that combination gives us an arc trajectory.

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