Phys1101 - Introductory Physics 1
Phys1101 - Introductory Physics 1
College of Liberal Arts & Sciences

  • Introduction
  • Lecture 01
  • Lecture 02
    • Lecture 2, Part 1: Announcements
    • Lecture 2, Part 2: Units
    • Lecture 2, Part 3: Vector Introduction
    • Lecture 2, Part 4: Adding Vectors Graphically
    • Lecture 2, Part 5: Vector Addition Examples
    • Lecture 2, Part 6: Vector Component Introduction
    • Lecture 2, Part 7: Trigonometry
  • Lecture 03
    • Lecture 3, Part 1: Introduction
    • Lecture 3, Part 2: Where Were We
    • Lecture 3, Part 3: Vector Components in Detail
    • Lecture 3, Part 4: Scalar Component Description
    • Lecture 3, Part 5: Example of Finding Scalar Components
    • Lecture 3, Part 6: Scalar Component Addition
    • Lecture 3, Part 7: Scalar Addition Example
    • Lecture 3, Part 8: Motion Diagrams
  • Lecture 04
    • Lecture 4, Part 1: Introduction
    • Lecture 4, Part 2: Where Were We
    • Lecture 4, Part 3: Location Location Location …
    • Lecture 4, Part 4: How Fast ??? What Direction ???
    • Lecture 4, Part 5: Speeding Up? Slowing Down?
    • Lecture 4, Part 6: What Happens at a Turning Point?
  • Lecture 05
    • Lecture 5, Part 01: Introduction
    • Lecture 5, Part 02: Where Were We
    • Lecture 5, Part 03: Big Picture:  1D Kinematics
    • Lecture 5, Part 04: Kinematic Problem Solving Steps
    • Lecture 5, Part 05: Example 1
    • Lecture 5, Part 06: Example 2
    • Lecture 5, Part 07: Example 3
    • Lecture 5, Part 08: Free Fall
    • Lecture 5, Part 09: Free Fall and Kinematic Equations
    • Lecture 5, Part 10: Example 4
    • Lecture 5, Part 11: Example 5
  • Lecture 06
    • Lecture 6, Part 1: Introduction
    • Lecture 6, Part 2: Where Were We
    • Lecture 6, Part 3: Reading Quiz
    • Lecture 6, Part 4: Graph Basics
    • Lecture 6, Part 5: Practice Makes Perfect…
    • Lecture 6, Part 6: The Tangent Line
  • Lecture 07
    • Lecture 7, Part 1: Introduction
    • Lecture 7, Part 2: Where Were We
    • Lecture 7, Part 3: 2D Motion Diagrams
    • Lecture 7, Part 4: Trajectories
    • Lecture 7, Part 5: Why Work With Components…
    • Lecture 7, Part 6: Key Vectors in 2D
    • Lecture 7, Part 7: Watching 2D Motion
    • Lecture 7, Part 8: Dropping Versus Firing…
  • Lecture 08
    • Lecture 8, Part 1: Introduction
    • Lecture 8, Part 2: Where Were We
    • Lecture 8, Part 3: 2D Kinematic Problems:  The Big Picture
    • Lecture 8, Part 4: 2D Kinematic Problem Solving Steps
    • Lecture 8, Part 5: Example – Part a
    • Lecture 8, Part 6: Example – Part b
    • Lecture 8, Part 7: Your Turn
  • Lecture 09
    • Lecture 9, Part 1: Introduction
    • Lecture 9, Part 2: Where Were We
    • Lecture 9, Part 3: What is Special About Projectile Motion?
    • Lecture 9, Part 4: Example Part a
    • Lecture 9, Part 5: Example Part b
    • Lecture 9, Part 6: Example Part c
    • Lecture 9, Part 7: Your Turn
  • Lecture 10
    • Lecture 10, Part 1: Introduction
    • Lecture 10, Part 2: Where Were We
    • Lecture 10, Part 3: Dynamics:  Why Does Velocity Change?
    • Lecture 10, Part 4: Physical Interpretation of Newton’s Laws
    • Lecture 10, Part 5: What is a Force?
    • Lecture 10, Part 6: Mathematics of Newton’s 2nd Law
  • Lecture 11
    • Lecture 11, Part 1: Introduction
    • Lecture 11, Part 2: Where Were We
    • Lecture 11, Part 3: Free Body Diagram and Vector Nature of Newton’s 2nd Law
    • Lecture 11, Part 4: Common Forces:  Weight
    • Lecture 11, Part 5: Common Forces:  Tension
    • Lecture 11, Part 6: Common Forces:  Normal Force
    • Lecture 11, Part 7: Common Forces:  Friction
    • Lecture 11, Part 8: Problem Solving Steps
    • Lecture 11, Part 9: Example
  • Lecture 12
    • Lecture 12, Part 1: Introduction
    • Lecture 12, Part 2: Where Were We
    • Lecture 12, Part 3: Example 1
    • Lecture 12, Part 4: Example 2
    • Lecture 12, Part 5: Example 3
  • Lecture 13
    • Lecture 13, Part 1: Introduction and Where Were We?
    • Lecture 13, Part 2: Why/When Do We Need Newton’s Third Law?
    • Lecture 13, Part 3: Newton’s 3rd Law
    • Lecture 13, Part 4: Changes To Our Problem-Solving Steps
    • Lecture 13, Part 5: Example 1
    • Lecture 13, Part 6: Ropes and Pulleys
    • Lecture 13, Part 7: Example 2
    • Lecture 13, Part 8: Your Turn
  • Lecture 14
    • Lecture 14, Part 01: Introduction
    • Lecture 14, Part 02: Where Were We ?
    • Lecture 14, Part 03: Uniform Circular Motion:  What You Need To Know
    • Lecture 14, Part 04: Example 1
    • Lecture 14, Part 05: Example 2
    • Lecture 14, Part 06: Example 3
    • Lecture 14, Part 07: Optional Roller Coaster Example
    • Lecture 14, Part 08: Satellite Example
    • Lecture 14, Part 09: The Universal Law of Gravitation
    • Lecture 14, Part 10: Satellite Example Continued
  • Lecture 15
    • Lecture 15, Part 1: Introduction and Where Were We?
    • Lecture 15, Part 2: Energy Conservation:  The Basics
    • Lecture 15, Part 3: How Do You Calculate the Net Work?
    • Lecture 15, Part 4: New Problem Solving Steps
    • Lecture 15, Part 5: Example 1
    • Lecture 15, Part 6: Example 2
    • Lecture 15, Part 7: Last Example
    • Lecture 15, Part 8: Final Quiz Questions…
  • Lecture 16
    • Lecture 16, Part 1: Introduction and Where Were We?
    • Lecture 16, Part 2: Defining Our New “Energy Conservation Starting Equation”
    • Lecture 16, Part 3: Defining Mechanical Energy
    • Lecture 16, Part 4: New Problem Solving Steps
    • Lecture 16, Part 5: First Example
    • Lecture 16, Part 6: Second Example
    • Lecture 16, Part 7: Last Example
    • Lecture 16, Part 8: Redo Example From Last Lecture
  • Lecture 17
    • Lecture 17, Part 1: Lecture
  • Lecture 18
    • Lecture 18, Part 1: Introduction and Where Were We?
    • Lecture 18, Part 2: Momentum Change of a Single Object
    • Lecture 18, Part 3: Conservation of Momentum
  • Lecture 19
    • Lecture 19, Part 1: Introduction and Where Were We?
    • Lecture 19, Part 2: Let’s Start With Another Example
    • Lecture 19, Part 3: Elastic Collisions
    • Lecture 19, Part 4: Remaining Quiz Questions
  • Lecture 20
    • Lecture 20, Part 1: Introduction and Where Were We?
    • Lecture 20, Part 2: Rotational Kinematics:  The Basics
    • Lecture 20, Part 3: Examples
  • Lecture 21
    • Lecture 21, Part 1: Introduction and Where Were We?
    • Lecture 21, Part 2: Describing Motion ALONG the Circular Path…
    • Lecture 21, Part 3: Examples
    • Lecture 21, Part 4: Rolling Motion
  • Lecture 22
    • Lecture 22, Part 1: Introduction and Where Were We?
    • Lecture 22, Part 2: A Net Torque Causes Angular Acceleration
    • Lecture 22, Part 3: Torque Example
    • Lecture 22, Part 4: Equilibrium Example
    • Lecture 22, Part 5: Moment of Inertia
    • Lecture 22, Part 6: Non-Equilibrium Example
    • Lecture 22, Part 7: Another Example
  • Lecture 23
    • Lecture 23, Part 1: Introduction and Where Were We?
    • Lecture 23, Part 2: The Basics of Oscillatory Motion
    • Lecture 23, Part 3: Hooke’s Law
    • Lecture 23, Part 4: Kinematics of Simple Harmonic Motion
    • Lecture 23, Part 5: Example
  • Lecture 24
    • Lecture 24, Part 1: Lecture
  • Lecture 25
    • Lecture 25, Part 1: Introduction
    • Lecture 25, Part 2: The Basics of Wave Motion
    • Lecture 25, Part 3: Motion of a Particle on a Wave
    • Lecture 25, Part 4:  Motion of The Wave Crest
    • Lecture 25, Part 5: Examples
Lecture 09 » Lecture 9, Part 5: Example Part b

Lecture 9, Part 5: Example Part b

https://youtu.be/F6kdYcB9qkg

PHYS 1101: Lecture Nine, Part Five

Now let’s move down to step number three. Let’s use our trigonometry and calculate as many components as we can. Well we’ve already stated what the components are for the acceleration vector. The only one we need to do some trigonometry on, and were able to, is this final velocity vector because I do know the magnitude in this angle.

So let’s draw that down here. I have a pretty steep triangle. That’s an excellent triangle. I know that this is a 75 degree angle. I need to get an angle inside of my right triangle to do my trig. This is 90 degrees so I know that this has to be 15. 75, 85, 90; that adds up to 90 degrees. So here is V, the magnitude of my final velocity vector, her speed when she hits the water; I need to bet the magnitude, Vy and the magnitude of Vx from this geometry.

Well, Vy, that’s the adjacent side. So for this scenario Vy is going to be V time the cosine of 15 degrees, meaning I have to calculate her speed when she hit the water which was 8.9 meters per second times the cosine of 15 degrees. And keeping four digits for that I get 8.597 meters per second. That’s Vy.

And is it positive or negative? Why don’t I take the time right now to think that through. The hypotenuse when she hits the water, that velocity is down and to the right so Vy has to capture the downward trend; has to be negative. So I am going to write this as minus 8.597.

It doesn’t matter when you decide to think about the right sine other than when get down to making your official list of knowns, for sure at that point, it’s the scalar components that you’re writing down and you have to have the right sine then so here is the right sine at this point. Vx, that’s the opposite side; I need to use the sine to calculate that. So that’s 8.9 meters per second times the sine of 15 degrees and that gives me 2.303 meters per second. Note the four digits for these intermediate calculations.

What’s the right sign for this? Vx has to capture the rightward trend of this vector. That’s why the vector’s sum does add up to the components equaling the hypotenuse. And this component points in the positive direction because of course to remind you, you’ve chosen the standard axes directions. So that’s really done with step 3. We’ve calculated as many components as we can, in addition to knowing what Ax and Ay are which are givens because she’s a projectile.

So now let’s go down to step 4 and let’s make our complete list of the knowns and the variable that we need to solve for. If we do this right when we go to look at our equations it’s just so much easier to see it summarized so much clearly; what we have and what we need. So for x. x0 was zero. Ugh, I can’t back it up to have that on the same page.

The final x position we didn’t know. The initial x component of the velocity; I am going to pause for a minute here. Then I am going to go, I got position, velocity, start and finish, and then acceleration. Ax, I know is 0. Vx, I just calculated, is 2.303 meters per second. Okay, if Ax is 0, my velocity can’t change. If it was this at the end of the problem then sure enough that’s what it is at the start of the problem, just as she leaves the board.

Let’s go over now to the Y variables. Her initial Y coordinate, we decided to put our origin at the water level, so her initial is plus 3 meters. Her final is then 0. The initial y velocity component we don’t know but we did just calculate the final y component of the velocity and that was minus 8.597 meters per second. The acceleration in the y direction is minus 9.8 meters per second squared.

Okay. Between the two components I am going to sketch in; I know I have to find my initial time to be zero and what does the clock read then when she hits the water? Don’t know. We weren’t given that.

The other thing I need to do for this step is to decide what variable I clearly need to focus on. Let’s go back to the, the problem and read again and see what we need to answer or solve for this problem. They want us to calculate her initial velocity, both the magnitude and the direction. We need the complete vector information for this initial velocity vector.

What does that translate to for the variables that we have, the 12 variables that we’re forced to work with in our equations that will we use. I need the horizontal and the vertical components of the initial velocity. With those I can calculate. Let’s do a quick sketch here. V0, V0x, and V0y. If know the magnitude of these two vectors, the two sides, I can use my Pythagorean to get the hypotenuse. That will be the magnitude of her initial velocity and then I am also going to have to figure out the angle.

So in terms of variables to focus on, I need, first, to solve for the variables Vx, V0x, and V0y. V0x is a known; I have that value so what I really need is this, V0y. Once I have that, those, then I going to get the magnitude by using my Pythagorean theorem. V0x squared plus V0y squared and then I can use my trigonometry to get the angle. I would, might as well, go with this angle and then I can report that direction as being so many degrees up from the horizontal.

So how would I get this angle? Well tangent is a good . . . I can use any trig function. I’m going to use tangent. Tangent of this angle, let’s call it theta. Tangent of theta is equal to opposite over adjacent. So this will just be the magnitude of the vertical component and the horizontal. And to solve for that angle I take the tan inverse of both sides. Tan inverse of the left gives me theta and then I need take the tan inverse of the right. So that’s what I am going to do once I get values for both of these. I’ve got V0x; let’s go after V0y. That’s the name of the game.

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