Phys1101 - Introductory Physics 1
Phys1101 - Introductory Physics 1
College of Liberal Arts & Sciences

  • Introduction
  • Lecture 01
  • Lecture 02
    • Lecture 2, Part 1: Announcements
    • Lecture 2, Part 2: Units
    • Lecture 2, Part 3: Vector Introduction
    • Lecture 2, Part 4: Adding Vectors Graphically
    • Lecture 2, Part 5: Vector Addition Examples
    • Lecture 2, Part 6: Vector Component Introduction
    • Lecture 2, Part 7: Trigonometry
  • Lecture 03
    • Lecture 3, Part 1: Introduction
    • Lecture 3, Part 2: Where Were We
    • Lecture 3, Part 3: Vector Components in Detail
    • Lecture 3, Part 4: Scalar Component Description
    • Lecture 3, Part 5: Example of Finding Scalar Components
    • Lecture 3, Part 6: Scalar Component Addition
    • Lecture 3, Part 7: Scalar Addition Example
    • Lecture 3, Part 8: Motion Diagrams
  • Lecture 04
    • Lecture 4, Part 1: Introduction
    • Lecture 4, Part 2: Where Were We
    • Lecture 4, Part 3: Location Location Location …
    • Lecture 4, Part 4: How Fast ??? What Direction ???
    • Lecture 4, Part 5: Speeding Up? Slowing Down?
    • Lecture 4, Part 6: What Happens at a Turning Point?
  • Lecture 05
    • Lecture 5, Part 01: Introduction
    • Lecture 5, Part 02: Where Were We
    • Lecture 5, Part 03: Big Picture:  1D Kinematics
    • Lecture 5, Part 04: Kinematic Problem Solving Steps
    • Lecture 5, Part 05: Example 1
    • Lecture 5, Part 06: Example 2
    • Lecture 5, Part 07: Example 3
    • Lecture 5, Part 08: Free Fall
    • Lecture 5, Part 09: Free Fall and Kinematic Equations
    • Lecture 5, Part 10: Example 4
    • Lecture 5, Part 11: Example 5
  • Lecture 06
    • Lecture 6, Part 1: Introduction
    • Lecture 6, Part 2: Where Were We
    • Lecture 6, Part 3: Reading Quiz
    • Lecture 6, Part 4: Graph Basics
    • Lecture 6, Part 5: Practice Makes Perfect…
    • Lecture 6, Part 6: The Tangent Line
  • Lecture 07
    • Lecture 7, Part 1: Introduction
    • Lecture 7, Part 2: Where Were We
    • Lecture 7, Part 3: 2D Motion Diagrams
    • Lecture 7, Part 4: Trajectories
    • Lecture 7, Part 5: Why Work With Components…
    • Lecture 7, Part 6: Key Vectors in 2D
    • Lecture 7, Part 7: Watching 2D Motion
    • Lecture 7, Part 8: Dropping Versus Firing…
  • Lecture 08
    • Lecture 8, Part 1: Introduction
    • Lecture 8, Part 2: Where Were We
    • Lecture 8, Part 3: 2D Kinematic Problems:  The Big Picture
    • Lecture 8, Part 4: 2D Kinematic Problem Solving Steps
    • Lecture 8, Part 5: Example – Part a
    • Lecture 8, Part 6: Example – Part b
    • Lecture 8, Part 7: Your Turn
  • Lecture 09
    • Lecture 9, Part 1: Introduction
    • Lecture 9, Part 2: Where Were We
    • Lecture 9, Part 3: What is Special About Projectile Motion?
    • Lecture 9, Part 4: Example Part a
    • Lecture 9, Part 5: Example Part b
    • Lecture 9, Part 6: Example Part c
    • Lecture 9, Part 7: Your Turn
  • Lecture 10
    • Lecture 10, Part 1: Introduction
    • Lecture 10, Part 2: Where Were We
    • Lecture 10, Part 3: Dynamics:  Why Does Velocity Change?
    • Lecture 10, Part 4: Physical Interpretation of Newton’s Laws
    • Lecture 10, Part 5: What is a Force?
    • Lecture 10, Part 6: Mathematics of Newton’s 2nd Law
  • Lecture 11
    • Lecture 11, Part 1: Introduction
    • Lecture 11, Part 2: Where Were We
    • Lecture 11, Part 3: Free Body Diagram and Vector Nature of Newton’s 2nd Law
    • Lecture 11, Part 4: Common Forces:  Weight
    • Lecture 11, Part 5: Common Forces:  Tension
    • Lecture 11, Part 6: Common Forces:  Normal Force
    • Lecture 11, Part 7: Common Forces:  Friction
    • Lecture 11, Part 8: Problem Solving Steps
    • Lecture 11, Part 9: Example
  • Lecture 12
    • Lecture 12, Part 1: Introduction
    • Lecture 12, Part 2: Where Were We
    • Lecture 12, Part 3: Example 1
    • Lecture 12, Part 4: Example 2
    • Lecture 12, Part 5: Example 3
  • Lecture 13
    • Lecture 13, Part 1: Introduction and Where Were We?
    • Lecture 13, Part 2: Why/When Do We Need Newton’s Third Law?
    • Lecture 13, Part 3: Newton’s 3rd Law
    • Lecture 13, Part 4: Changes To Our Problem-Solving Steps
    • Lecture 13, Part 5: Example 1
    • Lecture 13, Part 6: Ropes and Pulleys
    • Lecture 13, Part 7: Example 2
    • Lecture 13, Part 8: Your Turn
  • Lecture 14
    • Lecture 14, Part 01: Introduction
    • Lecture 14, Part 02: Where Were We ?
    • Lecture 14, Part 03: Uniform Circular Motion:  What You Need To Know
    • Lecture 14, Part 04: Example 1
    • Lecture 14, Part 05: Example 2
    • Lecture 14, Part 06: Example 3
    • Lecture 14, Part 07: Optional Roller Coaster Example
    • Lecture 14, Part 08: Satellite Example
    • Lecture 14, Part 09: The Universal Law of Gravitation
    • Lecture 14, Part 10: Satellite Example Continued
  • Lecture 15
    • Lecture 15, Part 1: Introduction and Where Were We?
    • Lecture 15, Part 2: Energy Conservation:  The Basics
    • Lecture 15, Part 3: How Do You Calculate the Net Work?
    • Lecture 15, Part 4: New Problem Solving Steps
    • Lecture 15, Part 5: Example 1
    • Lecture 15, Part 6: Example 2
    • Lecture 15, Part 7: Last Example
    • Lecture 15, Part 8: Final Quiz Questions…
  • Lecture 16
    • Lecture 16, Part 1: Introduction and Where Were We?
    • Lecture 16, Part 2: Defining Our New “Energy Conservation Starting Equation”
    • Lecture 16, Part 3: Defining Mechanical Energy
    • Lecture 16, Part 4: New Problem Solving Steps
    • Lecture 16, Part 5: First Example
    • Lecture 16, Part 6: Second Example
    • Lecture 16, Part 7: Last Example
    • Lecture 16, Part 8: Redo Example From Last Lecture
  • Lecture 17
    • Lecture 17, Part 1: Lecture
  • Lecture 18
    • Lecture 18, Part 1: Introduction and Where Were We?
    • Lecture 18, Part 2: Momentum Change of a Single Object
    • Lecture 18, Part 3: Conservation of Momentum
  • Lecture 19
    • Lecture 19, Part 1: Introduction and Where Were We?
    • Lecture 19, Part 2: Let’s Start With Another Example
    • Lecture 19, Part 3: Elastic Collisions
    • Lecture 19, Part 4: Remaining Quiz Questions
  • Lecture 20
    • Lecture 20, Part 1: Introduction and Where Were We?
    • Lecture 20, Part 2: Rotational Kinematics:  The Basics
    • Lecture 20, Part 3: Examples
  • Lecture 21
    • Lecture 21, Part 1: Introduction and Where Were We?
    • Lecture 21, Part 2: Describing Motion ALONG the Circular Path…
    • Lecture 21, Part 3: Examples
    • Lecture 21, Part 4: Rolling Motion
  • Lecture 22
    • Lecture 22, Part 1: Introduction and Where Were We?
    • Lecture 22, Part 2: A Net Torque Causes Angular Acceleration
    • Lecture 22, Part 3: Torque Example
    • Lecture 22, Part 4: Equilibrium Example
    • Lecture 22, Part 5: Moment of Inertia
    • Lecture 22, Part 6: Non-Equilibrium Example
    • Lecture 22, Part 7: Another Example
  • Lecture 23
    • Lecture 23, Part 1: Introduction and Where Were We?
    • Lecture 23, Part 2: The Basics of Oscillatory Motion
    • Lecture 23, Part 3: Hooke’s Law
    • Lecture 23, Part 4: Kinematics of Simple Harmonic Motion
    • Lecture 23, Part 5: Example
  • Lecture 24
    • Lecture 24, Part 1: Lecture
  • Lecture 25
    • Lecture 25, Part 1: Introduction
    • Lecture 25, Part 2: The Basics of Wave Motion
    • Lecture 25, Part 3: Motion of a Particle on a Wave
    • Lecture 25, Part 4:  Motion of The Wave Crest
    • Lecture 25, Part 5: Examples
Lecture 22 » Lecture 22, Part 1: Introduction and Where Were We?

Lecture 22, Part 1: Introduction and Where Were We?

https://youtu.be/hiwJgp2XuBI

PHYS 1101: Lecture Twenty-Two, Part One

Welcome to lecture 22. Let me introduce this material by drawing an analogy to a process and material we’ve already studied. Remember, we started out chapter two and chapter three doing kinematics. That was just describing motion. We now know we want to call that motion linear or translational motion, where it’s in meters. Velocity is meters per second. It’s describing the overall trajectory of an object.

We then went on from the kinematics to ask what do forces do, what causes motion to change. And remember, that ended up translating to that forces don’t cause velocity, but forces cause acceleration. They cause the velocity to change. Okay. Now we need to do that same transition, that same analog, for our rotational motion.

In other words, the previous two lectures, we’ve gone through a lot of detail with rotational kinematics, describing the angle, the angular velocity, angular acceleration of an object. We now need to take the next step and ask what causes an object to wind up, start spinning faster and faster and faster? Or wind down, start slowing down, spinning slower and slower and slower?

That’s the analog of chapter four. For rotational motion, this analog turns out to be torque plays the role of force. Torque causes angular acceleration, just like a force causes acceleration. So, all of the subtleties that were buried into this connection, you have to realize, apply, to this analog. Here’s what we’re going to end up with. We’re going to have equation that says our angular acceleration that we have, how much something is spinning faster and faster and faster, or slowing down, spinning slower and slower and slower, that’s caused by or is equal to the sum of what are called torques, divided by a new variable that plays the role of mass. This is called the moment of inertia.

Let me, under this equation, remind you, so you can see the analog. Acceleration is equal to the sum of the forces divided by m. We have the perfect analog here. So, what this lecture is about is appreciating the possibilities for the left side of the equation, the angular acceleration, and then appreciating what the right side of the equation has to be. This now becomes our new starting basic equation. This is going to deserve big highlight.

Okay. The left side. Angular acceleration, just like linear acceleration, really falls into two camps: either something is in equilibrium, or it’s not. If it’s in equilibrium, there’s no net torque that’s overall trying to spin the thing up or spin it down. So, the left side is zero, which is what I have written down here. Therefore, if the left side is zero, this denominator just cancels off, and I end up with that the sum of the torques has to be equal to zero. Okay. That’s one general category for Alpha.

If I’m in equilibrium, the sum of the torques add to zero. They have to balance. The other possibility is I’m not in equilibrium. I have a real number on the left side of this equation. Maybe for radians per second squared, minus 2 radian per second squared. Whatever it is it’s equal to, it’s caused by the net torque divided by this quantity called I. That’s what we’re going to do in this lecture, is more carefully think about what a torque is. I’ll define it for you, and we’ll look more carefully at this I, moment of inertia. To start, though, let’s do our warm-up quiz questions.

First one here, I have a fan blade that’s slowing down. It’s rotating as shown. What are the proper signs for Omega and Alpha? Do you absolutely need a net force to keep a box moving along a rough surface? Okay. Where were we?

What I have for you here is a great overview of all of the basic equations that describe rotational kinematics. We’re focusing now on an object that may have some rotational motion. I have some starting condition. The thing is rotating around. Perhaps it goes around multiple times, but then I have an end. If I want to describe the angle variables for this motion, for this object, I’m going to use angular position, angular velocity, and angular acceleration. So here I show all seven of them grouped in the way that helps me understand them. I have time, position, velocity at the start. Time, position, velocity at the end. Then, I have to have this constant angular acceleration in between.

It’s a little tricky to become comfortable with these variables. So I think the best approach is just to practice. Perhaps read a bunch of problems at the end of the chapter and just see if you can pick out the quantities and assign them to these variables properly. Memorizing the units can be helpful for recognizing the variables and what they physically represent. Position is always going to be an angle. That could be in units or pseudo units, if you will, of radians, or it could be degrees, revolutions. Angular velocity is always angle per second, per time. Angular acceleration is a unit of angle per second squared.

Once you have these variables, given their physical connection and their meaning, we know that the same three sets, or the same set of three equations for our basic kinematics, we can apply to these variables that represent just the angle quantities. So, my first one connects velocity, angular velocity at the start and the end, with the time and the angular acceleration. Equation two is the one that gives me the angle position at a later time, et cetera. Then, the third equation is the one that doesn’t depend on time. That’s sometimes useful to us. Okay.

If something’s rotating around in a circle, in addition to this angle description of what’s going on, I may want to talk about the real distance along the circular path, the real motion characteristics along the circular path. I call that… We call that the tangential variables. I have, again, an initial snapshot in time, the start of my problem. Here’s the end scope. I have a constant possible acceleration in between, and an initial and final velocity.

Again, there are my position, velocity, acceleration variables. But now, they’re linear quantities, in that it’s a position in real meters. It’s a tangential velocity in meters per second, and the acceleration is meters per second squared. With those definitions, I have my same set of three equations that I can use that uniquely connect all those variables.

The last category I have here is the connection between these two views: the angle variables and the corresponding motion along the circular path. They’re not independent. They’re related. If something’s rotating with a certain angular velocity, if it’s at a certain radius from the center, its VT is defined. It’s not unique. It has to be a certain value, et cetera. So, the connection between these two sets of variables is shown in this third panel. So, it’s connecting the rotation variables with the distance variables along the circular path. Here are the three basic connections that we need. The tangential velocity, which I show you here. It’s a real vector with direction, is r times Omega. The centripetal acceleration. That’s the part of the total acceleration vector that points to the center of the circle. Then, I have a tangential acceleration. That has to be perpendicular. That’s the perpendicular component, the part that’s tangent to the circular path.

Here’s how they connect. r times Alpha gives me my tangential acceleration. r times Omega gives me my tangential velocity. Centripetal acceleration is, just like we learned in chapter five, v2 over r. I have this note here at the very bottom just to remember if ever, whenever we have acceleration, there has to be a force in that same direction to cause it. For circular motion, it’s useful to think of the radial. It’s called the radial direction, the direction that’s toward the center.

Then the perpendicular direction to that. So I have to have a force toward the center that’s responsible for aC, that component. And I have to have a force in the tangential direction that’s responsible for at. This is the part of the acceleration that causes the speeding up, the winding up around the circle. aC is what’s responsible for maintaining a circular path for the object to follow the circular motion.

So, here’s our connection again. This is just our trigonometry, Pythagorean Theorem, that the total acceleration of the hypotenuse would just be the sum of the squares of the two sides, the two sides of this right triangle. So that one page is an excellent summary of all of our main variables for chapter eight.

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