Phys1101 - Introductory Physics 1
Phys1101 - Introductory Physics 1
College of Liberal Arts & Sciences

  • Introduction
  • Lecture 01
  • Lecture 02
    • Lecture 2, Part 1: Announcements
    • Lecture 2, Part 2: Units
    • Lecture 2, Part 3: Vector Introduction
    • Lecture 2, Part 4: Adding Vectors Graphically
    • Lecture 2, Part 5: Vector Addition Examples
    • Lecture 2, Part 6: Vector Component Introduction
    • Lecture 2, Part 7: Trigonometry
  • Lecture 03
    • Lecture 3, Part 1: Introduction
    • Lecture 3, Part 2: Where Were We
    • Lecture 3, Part 3: Vector Components in Detail
    • Lecture 3, Part 4: Scalar Component Description
    • Lecture 3, Part 5: Example of Finding Scalar Components
    • Lecture 3, Part 6: Scalar Component Addition
    • Lecture 3, Part 7: Scalar Addition Example
    • Lecture 3, Part 8: Motion Diagrams
  • Lecture 04
    • Lecture 4, Part 1: Introduction
    • Lecture 4, Part 2: Where Were We
    • Lecture 4, Part 3: Location Location Location …
    • Lecture 4, Part 4: How Fast ??? What Direction ???
    • Lecture 4, Part 5: Speeding Up? Slowing Down?
    • Lecture 4, Part 6: What Happens at a Turning Point?
  • Lecture 05
    • Lecture 5, Part 01: Introduction
    • Lecture 5, Part 02: Where Were We
    • Lecture 5, Part 03: Big Picture:  1D Kinematics
    • Lecture 5, Part 04: Kinematic Problem Solving Steps
    • Lecture 5, Part 05: Example 1
    • Lecture 5, Part 06: Example 2
    • Lecture 5, Part 07: Example 3
    • Lecture 5, Part 08: Free Fall
    • Lecture 5, Part 09: Free Fall and Kinematic Equations
    • Lecture 5, Part 10: Example 4
    • Lecture 5, Part 11: Example 5
  • Lecture 06
    • Lecture 6, Part 1: Introduction
    • Lecture 6, Part 2: Where Were We
    • Lecture 6, Part 3: Reading Quiz
    • Lecture 6, Part 4: Graph Basics
    • Lecture 6, Part 5: Practice Makes Perfect…
    • Lecture 6, Part 6: The Tangent Line
  • Lecture 07
    • Lecture 7, Part 1: Introduction
    • Lecture 7, Part 2: Where Were We
    • Lecture 7, Part 3: 2D Motion Diagrams
    • Lecture 7, Part 4: Trajectories
    • Lecture 7, Part 5: Why Work With Components…
    • Lecture 7, Part 6: Key Vectors in 2D
    • Lecture 7, Part 7: Watching 2D Motion
    • Lecture 7, Part 8: Dropping Versus Firing…
  • Lecture 08
    • Lecture 8, Part 1: Introduction
    • Lecture 8, Part 2: Where Were We
    • Lecture 8, Part 3: 2D Kinematic Problems:  The Big Picture
    • Lecture 8, Part 4: 2D Kinematic Problem Solving Steps
    • Lecture 8, Part 5: Example – Part a
    • Lecture 8, Part 6: Example – Part b
    • Lecture 8, Part 7: Your Turn
  • Lecture 09
    • Lecture 9, Part 1: Introduction
    • Lecture 9, Part 2: Where Were We
    • Lecture 9, Part 3: What is Special About Projectile Motion?
    • Lecture 9, Part 4: Example Part a
    • Lecture 9, Part 5: Example Part b
    • Lecture 9, Part 6: Example Part c
    • Lecture 9, Part 7: Your Turn
  • Lecture 10
    • Lecture 10, Part 1: Introduction
    • Lecture 10, Part 2: Where Were We
    • Lecture 10, Part 3: Dynamics:  Why Does Velocity Change?
    • Lecture 10, Part 4: Physical Interpretation of Newton’s Laws
    • Lecture 10, Part 5: What is a Force?
    • Lecture 10, Part 6: Mathematics of Newton’s 2nd Law
  • Lecture 11
    • Lecture 11, Part 1: Introduction
    • Lecture 11, Part 2: Where Were We
    • Lecture 11, Part 3: Free Body Diagram and Vector Nature of Newton’s 2nd Law
    • Lecture 11, Part 4: Common Forces:  Weight
    • Lecture 11, Part 5: Common Forces:  Tension
    • Lecture 11, Part 6: Common Forces:  Normal Force
    • Lecture 11, Part 7: Common Forces:  Friction
    • Lecture 11, Part 8: Problem Solving Steps
    • Lecture 11, Part 9: Example
  • Lecture 12
    • Lecture 12, Part 1: Introduction
    • Lecture 12, Part 2: Where Were We
    • Lecture 12, Part 3: Example 1
    • Lecture 12, Part 4: Example 2
    • Lecture 12, Part 5: Example 3
  • Lecture 13
    • Lecture 13, Part 1: Introduction and Where Were We?
    • Lecture 13, Part 2: Why/When Do We Need Newton’s Third Law?
    • Lecture 13, Part 3: Newton’s 3rd Law
    • Lecture 13, Part 4: Changes To Our Problem-Solving Steps
    • Lecture 13, Part 5: Example 1
    • Lecture 13, Part 6: Ropes and Pulleys
    • Lecture 13, Part 7: Example 2
    • Lecture 13, Part 8: Your Turn
  • Lecture 14
    • Lecture 14, Part 01: Introduction
    • Lecture 14, Part 02: Where Were We ?
    • Lecture 14, Part 03: Uniform Circular Motion:  What You Need To Know
    • Lecture 14, Part 04: Example 1
    • Lecture 14, Part 05: Example 2
    • Lecture 14, Part 06: Example 3
    • Lecture 14, Part 07: Optional Roller Coaster Example
    • Lecture 14, Part 08: Satellite Example
    • Lecture 14, Part 09: The Universal Law of Gravitation
    • Lecture 14, Part 10: Satellite Example Continued
  • Lecture 15
    • Lecture 15, Part 1: Introduction and Where Were We?
    • Lecture 15, Part 2: Energy Conservation:  The Basics
    • Lecture 15, Part 3: How Do You Calculate the Net Work?
    • Lecture 15, Part 4: New Problem Solving Steps
    • Lecture 15, Part 5: Example 1
    • Lecture 15, Part 6: Example 2
    • Lecture 15, Part 7: Last Example
    • Lecture 15, Part 8: Final Quiz Questions…
  • Lecture 16
    • Lecture 16, Part 1: Introduction and Where Were We?
    • Lecture 16, Part 2: Defining Our New “Energy Conservation Starting Equation”
    • Lecture 16, Part 3: Defining Mechanical Energy
    • Lecture 16, Part 4: New Problem Solving Steps
    • Lecture 16, Part 5: First Example
    • Lecture 16, Part 6: Second Example
    • Lecture 16, Part 7: Last Example
    • Lecture 16, Part 8: Redo Example From Last Lecture
  • Lecture 17
    • Lecture 17, Part 1: Lecture
  • Lecture 18
    • Lecture 18, Part 1: Introduction and Where Were We?
    • Lecture 18, Part 2: Momentum Change of a Single Object
    • Lecture 18, Part 3: Conservation of Momentum
  • Lecture 19
    • Lecture 19, Part 1: Introduction and Where Were We?
    • Lecture 19, Part 2: Let’s Start With Another Example
    • Lecture 19, Part 3: Elastic Collisions
    • Lecture 19, Part 4: Remaining Quiz Questions
  • Lecture 20
    • Lecture 20, Part 1: Introduction and Where Were We?
    • Lecture 20, Part 2: Rotational Kinematics:  The Basics
    • Lecture 20, Part 3: Examples
  • Lecture 21
    • Lecture 21, Part 1: Introduction and Where Were We?
    • Lecture 21, Part 2: Describing Motion ALONG the Circular Path…
    • Lecture 21, Part 3: Examples
    • Lecture 21, Part 4: Rolling Motion
  • Lecture 22
    • Lecture 22, Part 1: Introduction and Where Were We?
    • Lecture 22, Part 2: A Net Torque Causes Angular Acceleration
    • Lecture 22, Part 3: Torque Example
    • Lecture 22, Part 4: Equilibrium Example
    • Lecture 22, Part 5: Moment of Inertia
    • Lecture 22, Part 6: Non-Equilibrium Example
    • Lecture 22, Part 7: Another Example
  • Lecture 23
    • Lecture 23, Part 1: Introduction and Where Were We?
    • Lecture 23, Part 2: The Basics of Oscillatory Motion
    • Lecture 23, Part 3: Hooke’s Law
    • Lecture 23, Part 4: Kinematics of Simple Harmonic Motion
    • Lecture 23, Part 5: Example
  • Lecture 24
    • Lecture 24, Part 1: Lecture
  • Lecture 25
    • Lecture 25, Part 1: Introduction
    • Lecture 25, Part 2: The Basics of Wave Motion
    • Lecture 25, Part 3: Motion of a Particle on a Wave
    • Lecture 25, Part 4:  Motion of The Wave Crest
    • Lecture 25, Part 5: Examples
Lecture 02 » Lecture 2, Part 3: Vector Introduction

Lecture 2, Part 3: Vector Introduction

https://youtu.be/c_YLGO4RH8U

PHYS 1101: Lecture Two, Part Three

Okay, now we’re ready to talk about the next subject in this lecture, which is the idea of a vector. Perhaps some of you have heard about vectors before but I imagine most of you haven’t. There are a lot of physical quantities for which just having a number or a value for makes sense, like the temperature of the room you’re sitting in or the temperature of the drink you’re sipping as you watch this, the brightness of the light that you have in the room. Those are all quantities for which just a single number is sufficient. Maybe it’s 69, maybe it’s 70 degrees Fahrenheit in the room.

This class deals with motion, and with a subject like that there are a lot of quantities for which a number is important but it’s also key to include some directional information with that. Like if a car is driving down the road at 30 miles per hour, where it’s going to be an hour later is significantly impacted by the direction that the car is headed. Is it 30 miles per hour north, South, east or west? So you need this extra information.

And physics and mathematicians have come up with a quantity that we call a vector that is going to cover this for us. A vector is an entity for which you have to associate two pieces of information. You have to have a value and you have to indicate the direction in some way. There’s my bullet for you in the red box to highlight that point.

So an excellent example of a vector that is going to be very important to us in this class would be say, a velocity vector. Velocity, very specifically in this class, will always be a vector. When you say velocity they will always have to assign, or there will be associated with that velocity a value for what the speed is, just literally how fast this object is going. You’ll also have to have some way of indicating, or the problem will give you some direction information. Velocity is always a vector.

Having said that, let’s say a velocity vector might be given to you something of the form — put a colon here maybe — 1 step per second. That’s a unit, although not a SI unit, but a unit of length or distance per second, per time. That’s one piece of information. The other we also need is direction and let’s just make up one here, say due west. It’s key that with this velocity, it’s a vector, so I have to have both kinds of information.

We’re going to run into many different kinds of vectors. The first entity here, let me number that 1 and 2. The first entity, the 1 step per second, is what’s called the “magnitude” of this vector. Note that the magnitude always has units, and those units are going to vary depending on the type of vector that we’re working with. In our case, the units are distance divided by time. We could convert if we knew how long someone’s step is, we could convert from steps to meters and turn this number into so many meters per second. That value with those units would represent the magnitude of this velocity vector.

Part number 2 is the direction. This part is really the same in some ways for all vectors, at least the nature of it is the same. There’s no units associated with it but somehow the literal north, south, east, west, up, down, the direction of this vector has to be indicated. So notation-wise, physicists, scientists use a shorthand notation to indicate a vector and that’s an arrow. Probably makes good sense to you that an arrow and certainly the direction that the arrow points can convey direction. The length can also convey the magnitude or the relative value of it, a bit like a legend on a map.

Let me put here with this arrow that we’re going to schematically use to represent this vector that the length we’re going to use to represent the value or the magnitude. Again, it’s going to be like a legend on a map in that literally the measurement of this on your screen, maybe it’s an inch or half an inch, whatever that length is, that’s going to represent, let’s say, 2 meters per second or whatever physical quantity we’re using this vector to describe. It’s a little tricky here, but I’ll kind of draw an arrow pointing to the end of this arrow that the direction is just conveyed by the literal direction you draw that arrow.

So what you’ll find in a problem is that usually you’re just working on a two-dimensional page and you’ll be comparing, adding, subtracting perhaps, you’ll be comparing some vector quantities and so you may have one vector that has a length and therefore certain value pointed off at this direction and perhaps you have another, let’s say velocity vector, shorter length pointing in a different direction.

You can right away think of the relative comparison here. This is a velocity vector, the speed of this object is smaller than this speed and obviously it’s headed in a downward, perhaps a southeast direction, and this object is going faster and it’s headed in a northeast direction. That’s how you might use this on a piece of paper.

Here I’ve written just a little scale just to give you an example of this legend of a map idea that somewhere, as you first write down this vector, you’ll know that that length represents a certain value.

So take this one for example. If I were to give you this scale and tell you that this distance, this length here represents 5 miles per hour, if this is a velocity vector then what is the magnitude of that vector? What’s the value of it? I would look at this and say, it looks to me like it’s twice as long so it’s going to be 2 times 5 miles per hour, or roughly 10 miles per hour for this vector.

Let me make these a little smaller here for us. Okay. Now that’s a little crunched there. Let me move it down for us so it reads a little bit better.

This is an important bullet having to do with notation. When you read the book, textbooks tend to use the notation of a bold letter to represent a vector. That’s difficult to write out on paper so whenever scientists are by hand writing about a vector they’ll indicate that this variable is a vector by writing some letter to represent it. Like for velocity, v is a natural choice, and then they’ll put a little arrow above it to flag to you that this is going to represent both a value and a direction. I want to caution you that as you’re reading the textbook, you have to look carefully to see if this variable is bold or not.

If the textbook were written properly, in my opinion, they wouldn’t use bold. They would use the arrow over the top like people do when they write it out by hand so it’s clear what you’re dealing with. So keep that in mind. Let me just jot down here for you that this is used in print, say in your book and this is how we’ll write it by hand. In either case we’ll have to make a distinction if a quantity is a vector or not.

The complement to a vector is what’s mathematically called a scalar. A scalar is a number only. It’s a physical entity for which a value only makes sense, like the temperature of the drink, which is now either warmer or colder than it was when I mentioned it earlier. Okay, so memorize that, what the definition of scalar is.

There’s a connection to some terminology here that people use between vectors and scalars. I pointed out that every vector has a magnitude and direction, and you could then say that the magnitude, which is just a number of a vector, that’s also a scalar.

Here’s the convention that people use. If we’re working with some vector, say B, and on paper we write B with an arrow indicating that it has value and direction, whenever we want to talk about just the magnitude of that vector, just the value, usually what you use is the symbol B without the arrow. So plain B will always represent the magnitude of the vector B.

I pointed out that velocity is a common vector that we’re going to use in this class and this is a subtle point a lot of people are initially confused with. We have to be really specific. Velocity will always be a vector. I will always write velocity with a v and an arrow over the top, but we’re going to have occasion to often talk about the value of that velocity vector. That’s the common usage day-to-day that we would call “speed”.

In day-to-day conversations we usually blur this distinction between speed and velocity. We use them interchangeably. In this class we have to be very specific. Speed is only the value, the magnitude of a velocity. It’s a number, so many miles per hour, so many meters per second. When we need to talk about the full velocity of some object we have to accompany the speed information with a direction, due south, due north.

Okay, so here’s your third question for your lecture quiz. Pause it here if you want. Take your time to read that.

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