Phys1101 - Introductory Physics 1
Phys1101 - Introductory Physics 1
College of Liberal Arts & Sciences

  • Introduction
  • Lecture 01
  • Lecture 02
    • Lecture 2, Part 1: Announcements
    • Lecture 2, Part 2: Units
    • Lecture 2, Part 3: Vector Introduction
    • Lecture 2, Part 4: Adding Vectors Graphically
    • Lecture 2, Part 5: Vector Addition Examples
    • Lecture 2, Part 6: Vector Component Introduction
    • Lecture 2, Part 7: Trigonometry
  • Lecture 03
    • Lecture 3, Part 1: Introduction
    • Lecture 3, Part 2: Where Were We
    • Lecture 3, Part 3: Vector Components in Detail
    • Lecture 3, Part 4: Scalar Component Description
    • Lecture 3, Part 5: Example of Finding Scalar Components
    • Lecture 3, Part 6: Scalar Component Addition
    • Lecture 3, Part 7: Scalar Addition Example
    • Lecture 3, Part 8: Motion Diagrams
  • Lecture 04
    • Lecture 4, Part 1: Introduction
    • Lecture 4, Part 2: Where Were We
    • Lecture 4, Part 3: Location Location Location …
    • Lecture 4, Part 4: How Fast ??? What Direction ???
    • Lecture 4, Part 5: Speeding Up? Slowing Down?
    • Lecture 4, Part 6: What Happens at a Turning Point?
  • Lecture 05
    • Lecture 5, Part 01: Introduction
    • Lecture 5, Part 02: Where Were We
    • Lecture 5, Part 03: Big Picture:  1D Kinematics
    • Lecture 5, Part 04: Kinematic Problem Solving Steps
    • Lecture 5, Part 05: Example 1
    • Lecture 5, Part 06: Example 2
    • Lecture 5, Part 07: Example 3
    • Lecture 5, Part 08: Free Fall
    • Lecture 5, Part 09: Free Fall and Kinematic Equations
    • Lecture 5, Part 10: Example 4
    • Lecture 5, Part 11: Example 5
  • Lecture 06
    • Lecture 6, Part 1: Introduction
    • Lecture 6, Part 2: Where Were We
    • Lecture 6, Part 3: Reading Quiz
    • Lecture 6, Part 4: Graph Basics
    • Lecture 6, Part 5: Practice Makes Perfect…
    • Lecture 6, Part 6: The Tangent Line
  • Lecture 07
    • Lecture 7, Part 1: Introduction
    • Lecture 7, Part 2: Where Were We
    • Lecture 7, Part 3: 2D Motion Diagrams
    • Lecture 7, Part 4: Trajectories
    • Lecture 7, Part 5: Why Work With Components…
    • Lecture 7, Part 6: Key Vectors in 2D
    • Lecture 7, Part 7: Watching 2D Motion
    • Lecture 7, Part 8: Dropping Versus Firing…
  • Lecture 08
    • Lecture 8, Part 1: Introduction
    • Lecture 8, Part 2: Where Were We
    • Lecture 8, Part 3: 2D Kinematic Problems:  The Big Picture
    • Lecture 8, Part 4: 2D Kinematic Problem Solving Steps
    • Lecture 8, Part 5: Example – Part a
    • Lecture 8, Part 6: Example – Part b
    • Lecture 8, Part 7: Your Turn
  • Lecture 09
    • Lecture 9, Part 1: Introduction
    • Lecture 9, Part 2: Where Were We
    • Lecture 9, Part 3: What is Special About Projectile Motion?
    • Lecture 9, Part 4: Example Part a
    • Lecture 9, Part 5: Example Part b
    • Lecture 9, Part 6: Example Part c
    • Lecture 9, Part 7: Your Turn
  • Lecture 10
    • Lecture 10, Part 1: Introduction
    • Lecture 10, Part 2: Where Were We
    • Lecture 10, Part 3: Dynamics:  Why Does Velocity Change?
    • Lecture 10, Part 4: Physical Interpretation of Newton’s Laws
    • Lecture 10, Part 5: What is a Force?
    • Lecture 10, Part 6: Mathematics of Newton’s 2nd Law
  • Lecture 11
    • Lecture 11, Part 1: Introduction
    • Lecture 11, Part 2: Where Were We
    • Lecture 11, Part 3: Free Body Diagram and Vector Nature of Newton’s 2nd Law
    • Lecture 11, Part 4: Common Forces:  Weight
    • Lecture 11, Part 5: Common Forces:  Tension
    • Lecture 11, Part 6: Common Forces:  Normal Force
    • Lecture 11, Part 7: Common Forces:  Friction
    • Lecture 11, Part 8: Problem Solving Steps
    • Lecture 11, Part 9: Example
  • Lecture 12
    • Lecture 12, Part 1: Introduction
    • Lecture 12, Part 2: Where Were We
    • Lecture 12, Part 3: Example 1
    • Lecture 12, Part 4: Example 2
    • Lecture 12, Part 5: Example 3
  • Lecture 13
    • Lecture 13, Part 1: Introduction and Where Were We?
    • Lecture 13, Part 2: Why/When Do We Need Newton’s Third Law?
    • Lecture 13, Part 3: Newton’s 3rd Law
    • Lecture 13, Part 4: Changes To Our Problem-Solving Steps
    • Lecture 13, Part 5: Example 1
    • Lecture 13, Part 6: Ropes and Pulleys
    • Lecture 13, Part 7: Example 2
    • Lecture 13, Part 8: Your Turn
  • Lecture 14
    • Lecture 14, Part 01: Introduction
    • Lecture 14, Part 02: Where Were We ?
    • Lecture 14, Part 03: Uniform Circular Motion:  What You Need To Know
    • Lecture 14, Part 04: Example 1
    • Lecture 14, Part 05: Example 2
    • Lecture 14, Part 06: Example 3
    • Lecture 14, Part 07: Optional Roller Coaster Example
    • Lecture 14, Part 08: Satellite Example
    • Lecture 14, Part 09: The Universal Law of Gravitation
    • Lecture 14, Part 10: Satellite Example Continued
  • Lecture 15
    • Lecture 15, Part 1: Introduction and Where Were We?
    • Lecture 15, Part 2: Energy Conservation:  The Basics
    • Lecture 15, Part 3: How Do You Calculate the Net Work?
    • Lecture 15, Part 4: New Problem Solving Steps
    • Lecture 15, Part 5: Example 1
    • Lecture 15, Part 6: Example 2
    • Lecture 15, Part 7: Last Example
    • Lecture 15, Part 8: Final Quiz Questions…
  • Lecture 16
    • Lecture 16, Part 1: Introduction and Where Were We?
    • Lecture 16, Part 2: Defining Our New “Energy Conservation Starting Equation”
    • Lecture 16, Part 3: Defining Mechanical Energy
    • Lecture 16, Part 4: New Problem Solving Steps
    • Lecture 16, Part 5: First Example
    • Lecture 16, Part 6: Second Example
    • Lecture 16, Part 7: Last Example
    • Lecture 16, Part 8: Redo Example From Last Lecture
  • Lecture 17
    • Lecture 17, Part 1: Lecture
  • Lecture 18
    • Lecture 18, Part 1: Introduction and Where Were We?
    • Lecture 18, Part 2: Momentum Change of a Single Object
    • Lecture 18, Part 3: Conservation of Momentum
  • Lecture 19
    • Lecture 19, Part 1: Introduction and Where Were We?
    • Lecture 19, Part 2: Let’s Start With Another Example
    • Lecture 19, Part 3: Elastic Collisions
    • Lecture 19, Part 4: Remaining Quiz Questions
  • Lecture 20
    • Lecture 20, Part 1: Introduction and Where Were We?
    • Lecture 20, Part 2: Rotational Kinematics:  The Basics
    • Lecture 20, Part 3: Examples
  • Lecture 21
    • Lecture 21, Part 1: Introduction and Where Were We?
    • Lecture 21, Part 2: Describing Motion ALONG the Circular Path…
    • Lecture 21, Part 3: Examples
    • Lecture 21, Part 4: Rolling Motion
  • Lecture 22
    • Lecture 22, Part 1: Introduction and Where Were We?
    • Lecture 22, Part 2: A Net Torque Causes Angular Acceleration
    • Lecture 22, Part 3: Torque Example
    • Lecture 22, Part 4: Equilibrium Example
    • Lecture 22, Part 5: Moment of Inertia
    • Lecture 22, Part 6: Non-Equilibrium Example
    • Lecture 22, Part 7: Another Example
  • Lecture 23
    • Lecture 23, Part 1: Introduction and Where Were We?
    • Lecture 23, Part 2: The Basics of Oscillatory Motion
    • Lecture 23, Part 3: Hooke’s Law
    • Lecture 23, Part 4: Kinematics of Simple Harmonic Motion
    • Lecture 23, Part 5: Example
  • Lecture 24
    • Lecture 24, Part 1: Lecture
  • Lecture 25
    • Lecture 25, Part 1: Introduction
    • Lecture 25, Part 2: The Basics of Wave Motion
    • Lecture 25, Part 3: Motion of a Particle on a Wave
    • Lecture 25, Part 4:  Motion of The Wave Crest
    • Lecture 25, Part 5: Examples
Lecture 21 » Lecture 21, Part 1: Introduction and Where Were We?

Lecture 21, Part 1: Introduction and Where Were We?

https://youtu.be/vQ2c6pAeQHA

PHYS 1101: Lecture Twenty-One, Part One

Welcome to Lecture 21. This lecture is an extension of what we learned in the last lecture, very related. What we’re going to do is extend our description of some spot on a rotating object, say, that’s following this circular path. We’re going to extend our description from the angle notion that we focused on in last lecture, where we could describe the kinematics in terms of the angle position, the angular velocity, and the angular acceleration for the motion of this object, or this spot, as it rotates around.

We’re going to connect that now to the literal length motion, or what’s called linear motion, along the circular path. We’re going to be describing now exactly what we did in chapter two. This is going to be one-dimensional motion, where a position is meters along this circular path. I’m going to talk about a velocity in meters per second along the circular path, and then an acceleration. The only difference from chapter two is that we are restricted to this line that represents this circular path. Let me jot that off to the side.

So, what’s called these tangential variables for rotational motion are nothing more than the variables we need to describe motion along the circle. These are going to have units of meters, real distance along the circle, velocity, meters per second, and then acceleration along the circle, meters per second squared. This is not analogous to chapter two; it’s exactly like chapter two. We’re going to go one step further, though. We’re going to think about our position, our velocity, our acceleration along the arc, but we’re going to learn that those quantities are connected to corresponding angular quantities.

In other words, the velocity along the circular path is related to the radius of the circle, and the angular velocity. So there’ll be just a few new equations that we have to learn. I’ll highlight them for you, but in essence it’s going to be just doing one-dimensional motion along this circle. Here’s your first quiz question. It’s related to circular motion, some previous material. Pause the video for this one.

Quiz question two, again, goes back to previous material. You’re picturing a ball that’s being thrown horizontally from the top of Mount Everest. It follows…You launch it in this direction, but it’s going to follow this circular path, this circular motion. This is chapter two question. Think about the forces on that object, and think about then which statement is true. What’s the value of the ball’s acceleration?

Here’s our quick overview describing the angular motion of this object, in term of these angular quantities. We have some object rotating around, and some point on that object I want to describe the position, and how that position is changing. I’m going to do that in terms of the angle information because if it’s stuck to that rotating object, it’s going to stay stuck to following this circular path, and so I can uniquely characterize its position based on the angle that it’ll be at, and just knowing the radius of that circle.

So, last lecture was all about learning to describe this angular motion, how the angle changes with time, is it winding up, or is it winding down, etc. We had an analogy to chapter two, very strong analogy. We’re going to have a beginning scope to our problem, and an end scope. This is an initial snapshot, and a final snapshot, and we’re interested in the motion in between, or during this time interval.

At the start, I uniquely can characterize the time, position, and velocity for this angular information. At the end, time, position, and velocity. And then I’m restricting myself in this class to cases where the angular acceleration is just constant. It’s going to be uniformly winding up, or uniformly slowing down, winding down. That would be a constant value of Alpha. In other words, every second my angular velocity, from start to finish, is changing by just the same steady amount every second.

The thing to help you remember what these variables represent are the units. Instead of it being meters, meters per second, meters per second squared, it’s simple angle, angle per second, and angle per second squared. We’re going to use the unit of radian to describe those angles. So these are the SI units that we want to use for each of these quantities. I think the most difficult one to memorize, or to recognize in a problem, is the angular velocity, Omega.

When you see any unit of angle per second, angle per second is like meters per second. I think if you saw something in units of meters per second, you would recognize it as a velocity. Okay, get in the habit of doing the same thing for angular velocity. Sometimes it’s not going to look just as radians per second, but it may be, for example, revolutions per minute. That’s also angle per time. That can be converted to radians per second. So I think Omega is probably the most difficult variable to learn in this new material, and to memorize.

Once you are able to identify the three key variables at the start, in the end, and the alpha in between, you’re able to identify the variable you need to solve for. Has to be one of these seven. You then can use the same three basic kinematic equations that we’ve had from chapter two. The only difference now is that these are the angular analogs to those quantities.

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