Phys1101 - Introductory Physics 1
Phys1101 - Introductory Physics 1
College of Liberal Arts & Sciences

  • Introduction
  • Lecture 01
  • Lecture 02
    • Lecture 2, Part 1: Announcements
    • Lecture 2, Part 2: Units
    • Lecture 2, Part 3: Vector Introduction
    • Lecture 2, Part 4: Adding Vectors Graphically
    • Lecture 2, Part 5: Vector Addition Examples
    • Lecture 2, Part 6: Vector Component Introduction
    • Lecture 2, Part 7: Trigonometry
  • Lecture 03
    • Lecture 3, Part 1: Introduction
    • Lecture 3, Part 2: Where Were We
    • Lecture 3, Part 3: Vector Components in Detail
    • Lecture 3, Part 4: Scalar Component Description
    • Lecture 3, Part 5: Example of Finding Scalar Components
    • Lecture 3, Part 6: Scalar Component Addition
    • Lecture 3, Part 7: Scalar Addition Example
    • Lecture 3, Part 8: Motion Diagrams
  • Lecture 04
    • Lecture 4, Part 1: Introduction
    • Lecture 4, Part 2: Where Were We
    • Lecture 4, Part 3: Location Location Location …
    • Lecture 4, Part 4: How Fast ??? What Direction ???
    • Lecture 4, Part 5: Speeding Up? Slowing Down?
    • Lecture 4, Part 6: What Happens at a Turning Point?
  • Lecture 05
    • Lecture 5, Part 01: Introduction
    • Lecture 5, Part 02: Where Were We
    • Lecture 5, Part 03: Big Picture:  1D Kinematics
    • Lecture 5, Part 04: Kinematic Problem Solving Steps
    • Lecture 5, Part 05: Example 1
    • Lecture 5, Part 06: Example 2
    • Lecture 5, Part 07: Example 3
    • Lecture 5, Part 08: Free Fall
    • Lecture 5, Part 09: Free Fall and Kinematic Equations
    • Lecture 5, Part 10: Example 4
    • Lecture 5, Part 11: Example 5
  • Lecture 06
    • Lecture 6, Part 1: Introduction
    • Lecture 6, Part 2: Where Were We
    • Lecture 6, Part 3: Reading Quiz
    • Lecture 6, Part 4: Graph Basics
    • Lecture 6, Part 5: Practice Makes Perfect…
    • Lecture 6, Part 6: The Tangent Line
  • Lecture 07
    • Lecture 7, Part 1: Introduction
    • Lecture 7, Part 2: Where Were We
    • Lecture 7, Part 3: 2D Motion Diagrams
    • Lecture 7, Part 4: Trajectories
    • Lecture 7, Part 5: Why Work With Components…
    • Lecture 7, Part 6: Key Vectors in 2D
    • Lecture 7, Part 7: Watching 2D Motion
    • Lecture 7, Part 8: Dropping Versus Firing…
  • Lecture 08
    • Lecture 8, Part 1: Introduction
    • Lecture 8, Part 2: Where Were We
    • Lecture 8, Part 3: 2D Kinematic Problems:  The Big Picture
    • Lecture 8, Part 4: 2D Kinematic Problem Solving Steps
    • Lecture 8, Part 5: Example – Part a
    • Lecture 8, Part 6: Example – Part b
    • Lecture 8, Part 7: Your Turn
  • Lecture 09
    • Lecture 9, Part 1: Introduction
    • Lecture 9, Part 2: Where Were We
    • Lecture 9, Part 3: What is Special About Projectile Motion?
    • Lecture 9, Part 4: Example Part a
    • Lecture 9, Part 5: Example Part b
    • Lecture 9, Part 6: Example Part c
    • Lecture 9, Part 7: Your Turn
  • Lecture 10
    • Lecture 10, Part 1: Introduction
    • Lecture 10, Part 2: Where Were We
    • Lecture 10, Part 3: Dynamics:  Why Does Velocity Change?
    • Lecture 10, Part 4: Physical Interpretation of Newton’s Laws
    • Lecture 10, Part 5: What is a Force?
    • Lecture 10, Part 6: Mathematics of Newton’s 2nd Law
  • Lecture 11
    • Lecture 11, Part 1: Introduction
    • Lecture 11, Part 2: Where Were We
    • Lecture 11, Part 3: Free Body Diagram and Vector Nature of Newton’s 2nd Law
    • Lecture 11, Part 4: Common Forces:  Weight
    • Lecture 11, Part 5: Common Forces:  Tension
    • Lecture 11, Part 6: Common Forces:  Normal Force
    • Lecture 11, Part 7: Common Forces:  Friction
    • Lecture 11, Part 8: Problem Solving Steps
    • Lecture 11, Part 9: Example
  • Lecture 12
    • Lecture 12, Part 1: Introduction
    • Lecture 12, Part 2: Where Were We
    • Lecture 12, Part 3: Example 1
    • Lecture 12, Part 4: Example 2
    • Lecture 12, Part 5: Example 3
  • Lecture 13
    • Lecture 13, Part 1: Introduction and Where Were We?
    • Lecture 13, Part 2: Why/When Do We Need Newton’s Third Law?
    • Lecture 13, Part 3: Newton’s 3rd Law
    • Lecture 13, Part 4: Changes To Our Problem-Solving Steps
    • Lecture 13, Part 5: Example 1
    • Lecture 13, Part 6: Ropes and Pulleys
    • Lecture 13, Part 7: Example 2
    • Lecture 13, Part 8: Your Turn
  • Lecture 14
    • Lecture 14, Part 01: Introduction
    • Lecture 14, Part 02: Where Were We ?
    • Lecture 14, Part 03: Uniform Circular Motion:  What You Need To Know
    • Lecture 14, Part 04: Example 1
    • Lecture 14, Part 05: Example 2
    • Lecture 14, Part 06: Example 3
    • Lecture 14, Part 07: Optional Roller Coaster Example
    • Lecture 14, Part 08: Satellite Example
    • Lecture 14, Part 09: The Universal Law of Gravitation
    • Lecture 14, Part 10: Satellite Example Continued
  • Lecture 15
    • Lecture 15, Part 1: Introduction and Where Were We?
    • Lecture 15, Part 2: Energy Conservation:  The Basics
    • Lecture 15, Part 3: How Do You Calculate the Net Work?
    • Lecture 15, Part 4: New Problem Solving Steps
    • Lecture 15, Part 5: Example 1
    • Lecture 15, Part 6: Example 2
    • Lecture 15, Part 7: Last Example
    • Lecture 15, Part 8: Final Quiz Questions…
  • Lecture 16
    • Lecture 16, Part 1: Introduction and Where Were We?
    • Lecture 16, Part 2: Defining Our New “Energy Conservation Starting Equation”
    • Lecture 16, Part 3: Defining Mechanical Energy
    • Lecture 16, Part 4: New Problem Solving Steps
    • Lecture 16, Part 5: First Example
    • Lecture 16, Part 6: Second Example
    • Lecture 16, Part 7: Last Example
    • Lecture 16, Part 8: Redo Example From Last Lecture
  • Lecture 17
    • Lecture 17, Part 1: Lecture
  • Lecture 18
    • Lecture 18, Part 1: Introduction and Where Were We?
    • Lecture 18, Part 2: Momentum Change of a Single Object
    • Lecture 18, Part 3: Conservation of Momentum
  • Lecture 19
    • Lecture 19, Part 1: Introduction and Where Were We?
    • Lecture 19, Part 2: Let’s Start With Another Example
    • Lecture 19, Part 3: Elastic Collisions
    • Lecture 19, Part 4: Remaining Quiz Questions
  • Lecture 20
    • Lecture 20, Part 1: Introduction and Where Were We?
    • Lecture 20, Part 2: Rotational Kinematics:  The Basics
    • Lecture 20, Part 3: Examples
  • Lecture 21
    • Lecture 21, Part 1: Introduction and Where Were We?
    • Lecture 21, Part 2: Describing Motion ALONG the Circular Path…
    • Lecture 21, Part 3: Examples
    • Lecture 21, Part 4: Rolling Motion
  • Lecture 22
    • Lecture 22, Part 1: Introduction and Where Were We?
    • Lecture 22, Part 2: A Net Torque Causes Angular Acceleration
    • Lecture 22, Part 3: Torque Example
    • Lecture 22, Part 4: Equilibrium Example
    • Lecture 22, Part 5: Moment of Inertia
    • Lecture 22, Part 6: Non-Equilibrium Example
    • Lecture 22, Part 7: Another Example
  • Lecture 23
    • Lecture 23, Part 1: Introduction and Where Were We?
    • Lecture 23, Part 2: The Basics of Oscillatory Motion
    • Lecture 23, Part 3: Hooke’s Law
    • Lecture 23, Part 4: Kinematics of Simple Harmonic Motion
    • Lecture 23, Part 5: Example
  • Lecture 24
    • Lecture 24, Part 1: Lecture
  • Lecture 25
    • Lecture 25, Part 1: Introduction
    • Lecture 25, Part 2: The Basics of Wave Motion
    • Lecture 25, Part 3: Motion of a Particle on a Wave
    • Lecture 25, Part 4:  Motion of The Wave Crest
    • Lecture 25, Part 5: Examples
Lecture 22 » Lecture 22, Part 5: Moment of Inertia

Lecture 22, Part 5: Moment of Inertia

https://youtu.be/S1HnHFECG5U

PHYS 1101: Lecture Twenty-Two, Part Five

So, we’re almost there. We’re almost ready, now, to use our basic equation now completely for general cases, equilibrium and not. If the thing is in equilibrium, angular acceleration is 0; the torques balance. If it’s not, I have to take into account, I have to appreciate, what we call the moment of inertia: the resistance or the difficulty of getting this object to rotate. When it comes to rotation, the mass certainly plays an important role in terms of that difficulty of getting it to wind up or wind down. But, it turns out that how that mass is distributed is also important. I’ll show you that in a minute.

So we’re thinking about the basic equation, we’ve thought a lot about toques, now it’s time to carefully define and consider what I is, this moment of inertia. It’s only going be important if something is not in equilibrium. It really is starting to spin faster or wind down, spin down. Unfortunately, I is the variable that is used in physics for that, and it’s, again, the moment of inertia.

Note that it’s in the denominator, just like mass was in the denominator in our A= equation. This means, in general, the bigger the value for I the smaller acceleration you’re going to get because it’s in the denominator here. So, if I’ve got a big moment of inertia, it’s really hard. It takes a big torque to get something to start spinning up or slowing down. If it’s a small moment of inertia, think of it as the analog of being very light; it doesn’t take much of a torque to get the thing to wind up or down.

So, here’s what you’ll do for I. It could be that I is given in a problem. You could be given the number for it. Let’s say the moment of the inertia of the object is, whatever, it could be a variable you have to solve for. What is the moment of inertia of the wheel? Or, you may have to calculate in it, or figure it out by other means, or calculate it directly.

And here’s what I mean: you’ve got two possibilities. Either, if you do have to calculate it directly, you can calculate it for very simple geometries with a method that I’ll show you in just a minute. Or, you’ll, for more complicated geometries, look the value up in a table.

Okay, let’s start with this one so you see what I mean. This is how you calculate I for a simple rotating geometry. By simple, it has to meet these criteria: I have some well-defined axis of rotation and I have one, two, or a collection of localized masses that are located a well-defined distance from this rotation axis. So I don’t have some big, extended object that’s rotating about it’s center, or something like that. It’s these localized, little masses that are rotating about this axis. Only for this simple scenario can you calculate it.

And, here’s what it is. The value of I is equal to the contribution from each of these masses. For each one, it’s the product of the mass and the distance from the mass straight back to the rotation axis squared. Mass times the radius squared. I have to add this up for every mass contribution. There’s in one, and I go around for this case, I only have two, so I’d have to add mr2. It’s got to be the value of the mass that’s localized out at this distance, r, the straight line, straight back, perpendicular to the rotation axis’ distance squared. And, I have to add those up for every mass that I have. Here’s just the case for this example that I show you. The units for moment of inertia would have to be the units for each of these turns, of course.

What’s the units here? It’s mass in kilograms and a distance, which, of course, would be in meters. So, it’d be kilograms, meters2. Kilogram meters2. Okay, so that’s K’s 1. If you’ve got a simple geometry, you can directly calculate the moment of inertia. Or, if it’s not simple, if the mass distribution is complicated in any way beyond this, meaning it’s actually a bar rotating about the center, or about one end, the mass is not these localized points, then I have to do this. Then I’m dealing with the moment of inertia for a complicated object.

If this were a calculus-based physics class, I would show you how to calculate that using calculus. But it’s not. We’re just doing algebra in this class, so we’re going to take advantage of the calculus that other people have done. What you’ll find is for very simple geometries, people have worked out, with calculus, what the moment of inertia is by, in essence, adding up each little mass contribution times its distance squared and adding up each of these range of different geometries.

You’ll have a table of these values. This will be given to you on the exam if you need it. And here’s what it is: The moment of inertia, for this particular object, would be one-twelfth times the total mass time the length squared. And here’s what you have to be careful of. You’ve got to match the rotation axis’ geometry, that orientation, and the geometry of your object to this picture. And then, of course, the L variable is shown here, what they mean. It’s this length; it has to go into that equation. And so, you can see different equations apply for different objects. Even the rotation axis location will change the moment of inertia.

If I try to rotate a bar about an axis at the end, this would be about like a door compared to rotating it about an axis through the center; it’s quite different. It’s ⅓ML2 for this scenario, compared to one-twelfth. It’s much harder to get the door to rotate or to get the object to rotate with this rotation axis compared to this. I just fixed a typo there; it’s supposed to be L2. Okay, so, for complicated geometry where I have this distributed object, this mass, over this general shape, I look up in a table the geometry that matches my condition and I apply this equation to calculate I.

Okay, so as I say, you have to calculate I directly, look it up in the table, or in a problem, it could be a number that’s given. Or, perhaps, you have to calculate it by using the fundamental equation where you got to get a number for this and a number for the net torque. In which case, then, you can use this equation to solve for I.

Okay, here’s quiz question eight, get you to think about that a little bit. Both of these objects I show below have the same mass and the same radius. If you wanted to achieve the same angular acceleration of 4 radians per second2, which scenario requires the larger torque?

All right, the next thing I want you to do is walk through a series of fairly straight-forward quiz questions where I’m getting you to think explicitly about the torque that each specific force causes and the direction and, therefore, the sine. You’ll have problems like this when you’re faced with, say, a board and this is a diver standing on the end of the board. It won’t, at first, be obvious, but the thing a lot of these problems that is not rotating, it’s the object of focus on, is the board, highlight that in red, there’s your object. Always identify the object.

Then, you need to define a rotation axis.  For the first set of quiz questions, I want you to consider the bolt contact point here to be my rotation axis. And then you need to consider all the forces on this object, the direction and where they’re located, and I want you to answer these questions and think through what the sign of the torque would be due to each of those forces.

Okay. So the first set of questions has to do with this axis, diving board, as your object. What’s the sign of the torque due to the force the person exerts on the board? How about the force at this contact point here at the fulcrum exerts on the board? What’s the sign of the torque due to the bolt? The bolt’s putting contact on the board here at the axis point. And then, what’s the sign of the torque due to the force of gravity on the board? Where does the force of gravity go? What’s the sign of its torque, that this is the rotation axis? And then, question 13, is what’s the net torque for this board about the contact point, about the bolt, our rotation axis?

Remember, the net torque takes all torques into account. In other words, it is the sum of adding up all those individual torques. And let me further remind you that those torques have to add up to something that’s consistent with our basic equation, Alpha equals the sum of the torques divided by I. What is the net torque for this object? Is it in equilibrium or not?

Okay. Now repeat all of those questions, but do that now in the context of the fulcrum as being the rotation axis. Again, the object is the diving board. What’s the sign of the torque due to the person, the sign of the torque due to the fulcrum, contact point, what’s the sign of the torque due to the bolt contact? What the sign of the torque due to the force of gravity on the board? And, then, what’s the net torque on this object about this axis point, the fulcrum contact point?

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