Phys1101 - Introductory Physics 1
Phys1101 - Introductory Physics 1
College of Liberal Arts & Sciences

  • Introduction
  • Lecture 01
  • Lecture 02
    • Lecture 2, Part 1: Announcements
    • Lecture 2, Part 2: Units
    • Lecture 2, Part 3: Vector Introduction
    • Lecture 2, Part 4: Adding Vectors Graphically
    • Lecture 2, Part 5: Vector Addition Examples
    • Lecture 2, Part 6: Vector Component Introduction
    • Lecture 2, Part 7: Trigonometry
  • Lecture 03
    • Lecture 3, Part 1: Introduction
    • Lecture 3, Part 2: Where Were We
    • Lecture 3, Part 3: Vector Components in Detail
    • Lecture 3, Part 4: Scalar Component Description
    • Lecture 3, Part 5: Example of Finding Scalar Components
    • Lecture 3, Part 6: Scalar Component Addition
    • Lecture 3, Part 7: Scalar Addition Example
    • Lecture 3, Part 8: Motion Diagrams
  • Lecture 04
    • Lecture 4, Part 1: Introduction
    • Lecture 4, Part 2: Where Were We
    • Lecture 4, Part 3: Location Location Location …
    • Lecture 4, Part 4: How Fast ??? What Direction ???
    • Lecture 4, Part 5: Speeding Up? Slowing Down?
    • Lecture 4, Part 6: What Happens at a Turning Point?
  • Lecture 05
    • Lecture 5, Part 01: Introduction
    • Lecture 5, Part 02: Where Were We
    • Lecture 5, Part 03: Big Picture:  1D Kinematics
    • Lecture 5, Part 04: Kinematic Problem Solving Steps
    • Lecture 5, Part 05: Example 1
    • Lecture 5, Part 06: Example 2
    • Lecture 5, Part 07: Example 3
    • Lecture 5, Part 08: Free Fall
    • Lecture 5, Part 09: Free Fall and Kinematic Equations
    • Lecture 5, Part 10: Example 4
    • Lecture 5, Part 11: Example 5
  • Lecture 06
    • Lecture 6, Part 1: Introduction
    • Lecture 6, Part 2: Where Were We
    • Lecture 6, Part 3: Reading Quiz
    • Lecture 6, Part 4: Graph Basics
    • Lecture 6, Part 5: Practice Makes Perfect…
    • Lecture 6, Part 6: The Tangent Line
  • Lecture 07
    • Lecture 7, Part 1: Introduction
    • Lecture 7, Part 2: Where Were We
    • Lecture 7, Part 3: 2D Motion Diagrams
    • Lecture 7, Part 4: Trajectories
    • Lecture 7, Part 5: Why Work With Components…
    • Lecture 7, Part 6: Key Vectors in 2D
    • Lecture 7, Part 7: Watching 2D Motion
    • Lecture 7, Part 8: Dropping Versus Firing…
  • Lecture 08
    • Lecture 8, Part 1: Introduction
    • Lecture 8, Part 2: Where Were We
    • Lecture 8, Part 3: 2D Kinematic Problems:  The Big Picture
    • Lecture 8, Part 4: 2D Kinematic Problem Solving Steps
    • Lecture 8, Part 5: Example – Part a
    • Lecture 8, Part 6: Example – Part b
    • Lecture 8, Part 7: Your Turn
  • Lecture 09
    • Lecture 9, Part 1: Introduction
    • Lecture 9, Part 2: Where Were We
    • Lecture 9, Part 3: What is Special About Projectile Motion?
    • Lecture 9, Part 4: Example Part a
    • Lecture 9, Part 5: Example Part b
    • Lecture 9, Part 6: Example Part c
    • Lecture 9, Part 7: Your Turn
  • Lecture 10
    • Lecture 10, Part 1: Introduction
    • Lecture 10, Part 2: Where Were We
    • Lecture 10, Part 3: Dynamics:  Why Does Velocity Change?
    • Lecture 10, Part 4: Physical Interpretation of Newton’s Laws
    • Lecture 10, Part 5: What is a Force?
    • Lecture 10, Part 6: Mathematics of Newton’s 2nd Law
  • Lecture 11
    • Lecture 11, Part 1: Introduction
    • Lecture 11, Part 2: Where Were We
    • Lecture 11, Part 3: Free Body Diagram and Vector Nature of Newton’s 2nd Law
    • Lecture 11, Part 4: Common Forces:  Weight
    • Lecture 11, Part 5: Common Forces:  Tension
    • Lecture 11, Part 6: Common Forces:  Normal Force
    • Lecture 11, Part 7: Common Forces:  Friction
    • Lecture 11, Part 8: Problem Solving Steps
    • Lecture 11, Part 9: Example
  • Lecture 12
    • Lecture 12, Part 1: Introduction
    • Lecture 12, Part 2: Where Were We
    • Lecture 12, Part 3: Example 1
    • Lecture 12, Part 4: Example 2
    • Lecture 12, Part 5: Example 3
  • Lecture 13
    • Lecture 13, Part 1: Introduction and Where Were We?
    • Lecture 13, Part 2: Why/When Do We Need Newton’s Third Law?
    • Lecture 13, Part 3: Newton’s 3rd Law
    • Lecture 13, Part 4: Changes To Our Problem-Solving Steps
    • Lecture 13, Part 5: Example 1
    • Lecture 13, Part 6: Ropes and Pulleys
    • Lecture 13, Part 7: Example 2
    • Lecture 13, Part 8: Your Turn
  • Lecture 14
    • Lecture 14, Part 01: Introduction
    • Lecture 14, Part 02: Where Were We ?
    • Lecture 14, Part 03: Uniform Circular Motion:  What You Need To Know
    • Lecture 14, Part 04: Example 1
    • Lecture 14, Part 05: Example 2
    • Lecture 14, Part 06: Example 3
    • Lecture 14, Part 07: Optional Roller Coaster Example
    • Lecture 14, Part 08: Satellite Example
    • Lecture 14, Part 09: The Universal Law of Gravitation
    • Lecture 14, Part 10: Satellite Example Continued
  • Lecture 15
    • Lecture 15, Part 1: Introduction and Where Were We?
    • Lecture 15, Part 2: Energy Conservation:  The Basics
    • Lecture 15, Part 3: How Do You Calculate the Net Work?
    • Lecture 15, Part 4: New Problem Solving Steps
    • Lecture 15, Part 5: Example 1
    • Lecture 15, Part 6: Example 2
    • Lecture 15, Part 7: Last Example
    • Lecture 15, Part 8: Final Quiz Questions…
  • Lecture 16
    • Lecture 16, Part 1: Introduction and Where Were We?
    • Lecture 16, Part 2: Defining Our New “Energy Conservation Starting Equation”
    • Lecture 16, Part 3: Defining Mechanical Energy
    • Lecture 16, Part 4: New Problem Solving Steps
    • Lecture 16, Part 5: First Example
    • Lecture 16, Part 6: Second Example
    • Lecture 16, Part 7: Last Example
    • Lecture 16, Part 8: Redo Example From Last Lecture
  • Lecture 17
    • Lecture 17, Part 1: Lecture
  • Lecture 18
    • Lecture 18, Part 1: Introduction and Where Were We?
    • Lecture 18, Part 2: Momentum Change of a Single Object
    • Lecture 18, Part 3: Conservation of Momentum
  • Lecture 19
    • Lecture 19, Part 1: Introduction and Where Were We?
    • Lecture 19, Part 2: Let’s Start With Another Example
    • Lecture 19, Part 3: Elastic Collisions
    • Lecture 19, Part 4: Remaining Quiz Questions
  • Lecture 20
    • Lecture 20, Part 1: Introduction and Where Were We?
    • Lecture 20, Part 2: Rotational Kinematics:  The Basics
    • Lecture 20, Part 3: Examples
  • Lecture 21
    • Lecture 21, Part 1: Introduction and Where Were We?
    • Lecture 21, Part 2: Describing Motion ALONG the Circular Path…
    • Lecture 21, Part 3: Examples
    • Lecture 21, Part 4: Rolling Motion
  • Lecture 22
    • Lecture 22, Part 1: Introduction and Where Were We?
    • Lecture 22, Part 2: A Net Torque Causes Angular Acceleration
    • Lecture 22, Part 3: Torque Example
    • Lecture 22, Part 4: Equilibrium Example
    • Lecture 22, Part 5: Moment of Inertia
    • Lecture 22, Part 6: Non-Equilibrium Example
    • Lecture 22, Part 7: Another Example
  • Lecture 23
    • Lecture 23, Part 1: Introduction and Where Were We?
    • Lecture 23, Part 2: The Basics of Oscillatory Motion
    • Lecture 23, Part 3: Hooke’s Law
    • Lecture 23, Part 4: Kinematics of Simple Harmonic Motion
    • Lecture 23, Part 5: Example
  • Lecture 24
    • Lecture 24, Part 1: Lecture
  • Lecture 25
    • Lecture 25, Part 1: Introduction
    • Lecture 25, Part 2: The Basics of Wave Motion
    • Lecture 25, Part 3: Motion of a Particle on a Wave
    • Lecture 25, Part 4:  Motion of The Wave Crest
    • Lecture 25, Part 5: Examples
Lecture 08 » Lecture 8, Part 2: Where Were We

Lecture 8, Part 2: Where Were We

https://youtu.be/gNM8m5eXQnE

PHYS 1101: Lecture Eight, Part Two

So where were we? Here’s my summary from last lecture. We spent a lot of time looking at curved trajectories in 2D, and looking at how to dissect them, or analyze them. The first point, or bullet, was the notion that in 2D we can have curved trajectories, and this will be the case whenever an initial velocity of some object experiences an acceleration that is not parallel, or anti-parallel to this velocity.

Any delta-v that’s got to be added to every subsequent velocity pointing in a different direction is going to cause the velocity to curve, and I walked you through three examples. The next main point, and I emphasized this in many different ways, is the idea that to do the mathematics, to solve these problems we’re going to have to take the real life picture of the motion, which is going to involve appreciating what position vectors are initially, and at the end the x coordinate, the y coordinates, the velocities at the beginning and the end, and the acceleration vector, that is constant vector throughout the motion.

Appreciate what these are in real life for the problem, but then to apply the mathematics, we’re going to have to break every one of these vectors up into components, and you do that because the mathematics then becomes simpler. We can leverage the fact that all horizontal components, or x components of all these vectors are the only vectors that interact, or influence each other. So it’s a horizontal velocity component that can only change the horizontal position. It’s only a horizontal acceleration component, a delta-vx that can change Vx.

Likewise, for the vertical components we have the same relationship. Only a Vy component causes the y coordinate of an objects position to change. Only a y component to the acceleration will cause the y component of the velocity to change. By separating it out in this way, we have turned what is a complicated curved trajectory motion into something into something that we mathematically can handle well. We can treat it as one dimensional problems.

One of the dimensions is all the horizontal vectors, and the other is the vertical vector components, and the mathematics then becomes straightforward because once we’re restricted to one dimension, we can keep track of the direction of these vectors mathematically with a sign, and that’s what makes our math work out. It makes the addition and subtraction of these terms work to predict what the velocity will be later, or what the position will be later. In real life this is the picture we’re going to have. There’s going to be some object at an initial time in some location.

Because it’s headed in a certain direction with some speed, and it is undergoing some acceleration, the delta-v vector is at some angle, specific direction, it’s going to cause this velocity to change, and the object will follow some curved path. At a later time, it’s going to end up at a different position, a different x coordinate, and y coordinate and a different velocity. These are the real life entities that your eye is drawn to, the initial speed, and the direction the object starts out heading, a real…the total acceleration vector, and then at the end of the problem, how fast is it going, this magnitude, and then what direction is it headed at that instant.

This is the real life picture, and now I’m going to show you what we need to focus on to solve the problem. And this is the real life picture. This is where we start when we read a problem. Then we’re going to have to go from this picture to the picture that focuses on the components of each vector. So notice now instead of emphasizing the speed, and the initial direction, the resultant velocity vector initially, I now have in bold the components of that vector.

There’s the y and the x. Notation gets cumbersome once we go into 2D. This V0y, the 0 there indicates it’s the initial velocity. The y indicates it’s the y component, only the vertical part. And similarly you’ll see this trend with the other subscripts that you use.

Okay, so what are our 1D variables that are interacting? Initial x position, the initial horizontal part to the velocity, the Ax, the part of the acceleration that will cause the horizontal velocity to change, and the result of that, as time goes on, is my position. Sorry about that. My position is now my x coordinate has changed, and my final velocity, horizontally, has changed.

This is the delta-vx that I add to this initial x velocity vector every second that leaves me, at the end of the problem, with the final Vx. Let me grab green. My other one dimensional variables then is the y. I have an initial y position, an initial vertical part to my y velocity, an…Excuse me, an initial vertical part to my velocity. I have the part of the acceleration vector in the vertical direction, which is what causes this vertical part of velocity to change. The result is at some later time I end up at a different position, a different y coordinate, and my y component of the final velocity has changed.

This is the delta-v that changes this vector every second to become this vector by the end. So that’s the language, and then the description to do the math, to solve the problems, and then I’m going to show you that with examples in this lecture.

As usual, we’re going to start out new material with a couple of reading quiz questions. These questions relate of course, to this section that we’re focusing on in this Lecture 3.2.

Question 2: It is important to realize that the x part of the motion occurs exactly as it would if the y part did not occur at all. Is that true, or is that false? Just fix that typo for you.

Next question: In the equations for kinematics in 2D, the variable v sub y will always represent… I’ll let you pause here and read these choices.

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