Phys1101 - Introductory Physics 1
Phys1101 - Introductory Physics 1
College of Liberal Arts & Sciences

  • Introduction
  • Lecture 01
  • Lecture 02
    • Lecture 2, Part 1: Announcements
    • Lecture 2, Part 2: Units
    • Lecture 2, Part 3: Vector Introduction
    • Lecture 2, Part 4: Adding Vectors Graphically
    • Lecture 2, Part 5: Vector Addition Examples
    • Lecture 2, Part 6: Vector Component Introduction
    • Lecture 2, Part 7: Trigonometry
  • Lecture 03
    • Lecture 3, Part 1: Introduction
    • Lecture 3, Part 2: Where Were We
    • Lecture 3, Part 3: Vector Components in Detail
    • Lecture 3, Part 4: Scalar Component Description
    • Lecture 3, Part 5: Example of Finding Scalar Components
    • Lecture 3, Part 6: Scalar Component Addition
    • Lecture 3, Part 7: Scalar Addition Example
    • Lecture 3, Part 8: Motion Diagrams
  • Lecture 04
    • Lecture 4, Part 1: Introduction
    • Lecture 4, Part 2: Where Were We
    • Lecture 4, Part 3: Location Location Location …
    • Lecture 4, Part 4: How Fast ??? What Direction ???
    • Lecture 4, Part 5: Speeding Up? Slowing Down?
    • Lecture 4, Part 6: What Happens at a Turning Point?
  • Lecture 05
    • Lecture 5, Part 01: Introduction
    • Lecture 5, Part 02: Where Were We
    • Lecture 5, Part 03: Big Picture:  1D Kinematics
    • Lecture 5, Part 04: Kinematic Problem Solving Steps
    • Lecture 5, Part 05: Example 1
    • Lecture 5, Part 06: Example 2
    • Lecture 5, Part 07: Example 3
    • Lecture 5, Part 08: Free Fall
    • Lecture 5, Part 09: Free Fall and Kinematic Equations
    • Lecture 5, Part 10: Example 4
    • Lecture 5, Part 11: Example 5
  • Lecture 06
    • Lecture 6, Part 1: Introduction
    • Lecture 6, Part 2: Where Were We
    • Lecture 6, Part 3: Reading Quiz
    • Lecture 6, Part 4: Graph Basics
    • Lecture 6, Part 5: Practice Makes Perfect…
    • Lecture 6, Part 6: The Tangent Line
  • Lecture 07
    • Lecture 7, Part 1: Introduction
    • Lecture 7, Part 2: Where Were We
    • Lecture 7, Part 3: 2D Motion Diagrams
    • Lecture 7, Part 4: Trajectories
    • Lecture 7, Part 5: Why Work With Components…
    • Lecture 7, Part 6: Key Vectors in 2D
    • Lecture 7, Part 7: Watching 2D Motion
    • Lecture 7, Part 8: Dropping Versus Firing…
  • Lecture 08
    • Lecture 8, Part 1: Introduction
    • Lecture 8, Part 2: Where Were We
    • Lecture 8, Part 3: 2D Kinematic Problems:  The Big Picture
    • Lecture 8, Part 4: 2D Kinematic Problem Solving Steps
    • Lecture 8, Part 5: Example – Part a
    • Lecture 8, Part 6: Example – Part b
    • Lecture 8, Part 7: Your Turn
  • Lecture 09
    • Lecture 9, Part 1: Introduction
    • Lecture 9, Part 2: Where Were We
    • Lecture 9, Part 3: What is Special About Projectile Motion?
    • Lecture 9, Part 4: Example Part a
    • Lecture 9, Part 5: Example Part b
    • Lecture 9, Part 6: Example Part c
    • Lecture 9, Part 7: Your Turn
  • Lecture 10
    • Lecture 10, Part 1: Introduction
    • Lecture 10, Part 2: Where Were We
    • Lecture 10, Part 3: Dynamics:  Why Does Velocity Change?
    • Lecture 10, Part 4: Physical Interpretation of Newton’s Laws
    • Lecture 10, Part 5: What is a Force?
    • Lecture 10, Part 6: Mathematics of Newton’s 2nd Law
  • Lecture 11
    • Lecture 11, Part 1: Introduction
    • Lecture 11, Part 2: Where Were We
    • Lecture 11, Part 3: Free Body Diagram and Vector Nature of Newton’s 2nd Law
    • Lecture 11, Part 4: Common Forces:  Weight
    • Lecture 11, Part 5: Common Forces:  Tension
    • Lecture 11, Part 6: Common Forces:  Normal Force
    • Lecture 11, Part 7: Common Forces:  Friction
    • Lecture 11, Part 8: Problem Solving Steps
    • Lecture 11, Part 9: Example
  • Lecture 12
    • Lecture 12, Part 1: Introduction
    • Lecture 12, Part 2: Where Were We
    • Lecture 12, Part 3: Example 1
    • Lecture 12, Part 4: Example 2
    • Lecture 12, Part 5: Example 3
  • Lecture 13
    • Lecture 13, Part 1: Introduction and Where Were We?
    • Lecture 13, Part 2: Why/When Do We Need Newton’s Third Law?
    • Lecture 13, Part 3: Newton’s 3rd Law
    • Lecture 13, Part 4: Changes To Our Problem-Solving Steps
    • Lecture 13, Part 5: Example 1
    • Lecture 13, Part 6: Ropes and Pulleys
    • Lecture 13, Part 7: Example 2
    • Lecture 13, Part 8: Your Turn
  • Lecture 14
    • Lecture 14, Part 01: Introduction
    • Lecture 14, Part 02: Where Were We ?
    • Lecture 14, Part 03: Uniform Circular Motion:  What You Need To Know
    • Lecture 14, Part 04: Example 1
    • Lecture 14, Part 05: Example 2
    • Lecture 14, Part 06: Example 3
    • Lecture 14, Part 07: Optional Roller Coaster Example
    • Lecture 14, Part 08: Satellite Example
    • Lecture 14, Part 09: The Universal Law of Gravitation
    • Lecture 14, Part 10: Satellite Example Continued
  • Lecture 15
    • Lecture 15, Part 1: Introduction and Where Were We?
    • Lecture 15, Part 2: Energy Conservation:  The Basics
    • Lecture 15, Part 3: How Do You Calculate the Net Work?
    • Lecture 15, Part 4: New Problem Solving Steps
    • Lecture 15, Part 5: Example 1
    • Lecture 15, Part 6: Example 2
    • Lecture 15, Part 7: Last Example
    • Lecture 15, Part 8: Final Quiz Questions…
  • Lecture 16
    • Lecture 16, Part 1: Introduction and Where Were We?
    • Lecture 16, Part 2: Defining Our New “Energy Conservation Starting Equation”
    • Lecture 16, Part 3: Defining Mechanical Energy
    • Lecture 16, Part 4: New Problem Solving Steps
    • Lecture 16, Part 5: First Example
    • Lecture 16, Part 6: Second Example
    • Lecture 16, Part 7: Last Example
    • Lecture 16, Part 8: Redo Example From Last Lecture
  • Lecture 17
    • Lecture 17, Part 1: Lecture
  • Lecture 18
    • Lecture 18, Part 1: Introduction and Where Were We?
    • Lecture 18, Part 2: Momentum Change of a Single Object
    • Lecture 18, Part 3: Conservation of Momentum
  • Lecture 19
    • Lecture 19, Part 1: Introduction and Where Were We?
    • Lecture 19, Part 2: Let’s Start With Another Example
    • Lecture 19, Part 3: Elastic Collisions
    • Lecture 19, Part 4: Remaining Quiz Questions
  • Lecture 20
    • Lecture 20, Part 1: Introduction and Where Were We?
    • Lecture 20, Part 2: Rotational Kinematics:  The Basics
    • Lecture 20, Part 3: Examples
  • Lecture 21
    • Lecture 21, Part 1: Introduction and Where Were We?
    • Lecture 21, Part 2: Describing Motion ALONG the Circular Path…
    • Lecture 21, Part 3: Examples
    • Lecture 21, Part 4: Rolling Motion
  • Lecture 22
    • Lecture 22, Part 1: Introduction and Where Were We?
    • Lecture 22, Part 2: A Net Torque Causes Angular Acceleration
    • Lecture 22, Part 3: Torque Example
    • Lecture 22, Part 4: Equilibrium Example
    • Lecture 22, Part 5: Moment of Inertia
    • Lecture 22, Part 6: Non-Equilibrium Example
    • Lecture 22, Part 7: Another Example
  • Lecture 23
    • Lecture 23, Part 1: Introduction and Where Were We?
    • Lecture 23, Part 2: The Basics of Oscillatory Motion
    • Lecture 23, Part 3: Hooke’s Law
    • Lecture 23, Part 4: Kinematics of Simple Harmonic Motion
    • Lecture 23, Part 5: Example
  • Lecture 24
    • Lecture 24, Part 1: Lecture
  • Lecture 25
    • Lecture 25, Part 1: Introduction
    • Lecture 25, Part 2: The Basics of Wave Motion
    • Lecture 25, Part 3: Motion of a Particle on a Wave
    • Lecture 25, Part 4:  Motion of The Wave Crest
    • Lecture 25, Part 5: Examples
Lecture 09 » Lecture 9, Part 3: What is Special About Projectile Motion?

Lecture 9, Part 3: What is Special About Projectile Motion?

https://youtu.be/zXjvuGqrDkQ

PHYS 1101: Lecture Nine, Part Three

And here’s the beginning of our new material for this lecture, the new content. Section 3.3 focuses entirely on what’s called projectile motion. That’s nothing more than any object that’s in free fall. What does free fall mean? I remind you, has to satisfy basically three criteria. It’s an object that has to be in the air, flying through the air. It’s either dropping straight, flying straight up, or it’s been thrown at an angle.

The only real requirement is that when it’s in the air nothing else is touching it. Air resistance is negligible, so the wind isn’t touching it, if you will. It has to be in the air on its own. If it is, no matter what direction it’s headed, it’s a projectile no matter what it is, a rock, a person, a car. When it’s a projectile, here’s what you get. It’s the same type of motion we’ve been describing.

In other words, any projectile, if it’s in two dimensions, if it starts out at some angle and follows a curved arc, it’s nothing more than a special case of what we’ve already looked at, a special case of two dimensional motion.

Here’s what happens. Because of the influence gravity on any object flying through the air, that’s the only thing influencing the motion of the object, the acceleration, the delta-v that occurs every second, is always straight down, has a magnitude of what we call g.

The magnitude g is just a positive number, 9.8 meters per second every second. Just to orient you to how big this is, or what this means, 9.8 meters per second is approximately 20 miles an hour. That means the y component of the velocity, you’re adding about 20 miles an hour to that in this downward direction. You’re stretching that vertical part, the velocity, stretching it down by about 20 miles an hour every second.

With the standard axis definitions, meaning we’re going to go with positive up for y, positive x to the right, a downward constant vector means that the y component for that vector is going to have to be the negative, then the value, or the magnitude, which is 9.8 meters per second squared, and because it’s straight down, Ax has to be 0. Here’s what that means in terms of our two dimensional kinematic problem solving.

The only modifications are that if you have a projectile, you immediately get to write down two things. First, as you’re starting to visualize the problem immediately sketch to remind yourself that your acceleration has to be straight down for this object. When you get to the problem solving step where you’re going to list your knowns, because your acceleration is always this, for free, you write down in your list of knowns that Ax has to be 0, and Ay has to be mines 9.8 meters per second squared.

It has to be minus because of choosing a standard positive in the up direction, and the value has to be g. So all of the problem solving steps we went through last lecture apply. It’s just if it’s a projectile, it immediately becomes somewhat simpler. This has to be the case for a, and these are the implications of that; Ax is 0, and Ay is this.

Here are a couple of quiz questions to just warm you up, and get you appreciating what the implications are of having an acceleration that’s straight down. Let me remind you that this means that our delta-Vy is downward. In other words, we’re stretching the y component all the time, but the x component of the velocity can’t change.

The change in that horizontal part of velocity has to be 0 the whole problem long. This is because our delta-v vector looks a lot like this acceleration vector. It has to be in the same direction. So with that in mind, and thinking about the implications then on how long it takes for an object to fall, I have this classic question for you. In fact, we saw a demonstration of this a few lectures ago.

If we had a cannon here firing a ball from the top of a cliff, it’s firing it straight out horizontally, and at the same instant you drop a blue cannon ball, which of those balls hits the ground first?

The next two quiz questions are another standard problem that people need to think about carefully in the context of a projectile for which acceleration is straight down.

Consider you’ve got a plane flying along at a constant speed. Of course, if it’s flying along that means it’s headed horizontally, and it drops a red package out of its cargo door. Possible trajectories for that package are shown as these purple lines. So immediately the package is dropped, and as time goes on, does it follow this path as it hits the ground, this path, or this path? Before we answer that, I first asked you in Question 6 — where is the plane when the package hits the ground?

So the plane continues on at a constant velocity. Of course the red now is the package, and it’s at the ground level, as opposed to up here where the package was still attached to the plane.

Question 7 then is the standard way that this question is usually asked. If this plane is flying along at this constant velocity, constant speed, and flying along horizontally, what’s the trajectory that the package is going to take, as seen by somebody that’s standing on the ground? Meaning, somebody that’s standing here on the sidewalk watching the plane fly by. What path do they see that package take?

To give you one thing to think about, ask yourself when the package is still in the plane, what is its velocity? And if the package is simply dropped, its velocity initially has to be the same as it was just before it was dropped. Dropping means that you’re not changing the velocity of that instant.

As it’s dropped, the second it is let go, it starts experiencing this acceleration due to gravity, which is straight down. So whatever velocity the package had when it was let go, that velocity starts to change by this little delta-v vector.

Skip to toolbar
  • Log In