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Spartan

November 21, 2014 by Andy Voelker
Categories: Analysis & Modeling

logo_SpartanStudentV6

Availability: Labs  |  Download
Comparable: ChemDraw

Spartan is a molecular modeling and computational chemistry application from Wavefunction. It contains code for molecular mechanics, semi-empirical methods, ab initio models, density functional models, post-Hartree–Fock models, and thermochemical recipes including G3(MP2) and T1.

Primary functions are to supply information about structures, relative stabilities and other properties of isolated molecules. Molecular mechanics calculations on complex molecules are common in the chemical community. Quantum chemical calculations, including Hartree–Fock molecular orbital calculations, but especially calculations that include electron correlation, are more time consuming in comparison.

Quantum chemical calculations are also called upon to furnish information about mechanisms and product distributions of chemical reactions, either directly by calculations on transition states, or based on the Hammond Postulate, by modeling the steric and electronic demands of the reactants. Quantitative calculations, leading directly to information about the geometries of transition states, and about reaction mechanisms in general, are increasingly common, while qualitative models are still needed for systems that are too large to be subjected to more rigorous treatments. Quantum chemical calculations can supply information to complement existing experimental data or replace it altogether, for example, atomic charges for QSAR analyses, and intermolecular potentials for molecular mechanics and molecular dynamics calculations.

Spartan applies computational chemistry methods (theoretical models) to a number of a standard tasks that provide calculated data applicable to the determination of molecular shape (conformation), structure (equilibrium and transition state geometry), NMR, IR, Raman, and UV/visible spectra, molecular (and atomic) properties, reactivity and selectivity.

Lab Availability
Tags: trm

Premiere Pro CC

November 19, 2014 by Andy Voelker
Categories: Analysis & ModelingMultimedia

Availability: Labs | Faculty/Staff
Part of: Adobe Creative Cloud
Comparable: Final Cut Studio

Adoeb Premier ProAdobe Premiere Pro is a timeline-based video editing software application. It is part of the Adobe Creative Suite and the Adobe Creative Cloud, which includes video editing, graphic design, and web development programs.

Premiere Pro is used by professional broadcasters, film producers, and live music venues. It supports high resolution video editing at up to 10,240 × 8,192 resolution, at up to 32-bits per channel color, in both RGB and YUV. Audio sample-level editing, VST audio plug-in support, and 5.1 surround sound mixing are available. Premiere Pro’s plug-in architecture enables it to import and export formats beyond those supported by QuickTime or DirectShow, supporting a wide variety of video and audio file formats and codecs on both MacOS and Windows. When used with Cineform’s Neo line of plug-ins, it supports 3D editing with the ability to view 3D material using 2D monitors, while making individual left and right eye adjustments.

Premiere Pro is not part of the CS6 Design and Web Premium package but is included in the university’s Creative Cloud package.

Blender

October 30, 2014 by Andy Voelker
Categories: Analysis & ModelingMultimedia

blenderLogo

Availability: Free Download
Comparable: After Effects, Sketchup

Blender is a free and open source 3D animation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process. Examples from many Blender-based projects are available in the showcase.

Blender is cross-platform and runs equally well on Linux, Windows and Macintosh computers. Its interface uses OpenGL to provide a consistent experience. To confirm specific compatibility, the list of supported platformsindicates those regularly tested by the development team.

As a community-driven project under the GNU General Public License (GPL), the public is empowered to make small and large changes to the code base, which leads to new features, responsive bug fixes, and better usability. Blender has no price tag, but you can invest, participate, and help to advance a powerful collaborative tool: Blender is your own 3D software.

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