Rhetoric & Technical Communication
Rhetoric & Technical Communication
Aaron A. Toscano, Ph.D., Associate Professor, Dept. of English

Resources and Daily Activities

  • Charlotte Debate
  • Conference Presentations
    • Critical Theory/MRG 2023 Presentation
    • PCA/ACA Conference Presentation 2022
    • PCAS/ACAS 2024 Presentation
    • PCAS/ACAS Presentation 2021
    • SAMLA 2024 Presentation
    • SEACS 2021 Presentation
    • SEACS 2022 Presentation
    • SEACS 2023 Presentation
    • SEACS 2024 Presentation
    • SEACS 2025 Presentation
    • SEWSA 2021 Presentation
    • South Atlantic MLA Conference 2022
  • Dr. Toscano’s Homepage
  • ENGL 2116-014: Introduction to Technical Communication
    • April 10th: Analyzing Ethics
      • Ethical Dilemmas for Homework
      • Ethical Dilemmas to Ponder
      • Mapping Our Personal Ethics
    • April 12th: Writing Ethically
    • April 17th: Ethics Continued
    • April 19th: More on Ethics in Writing and Professional Contexts
    • April 24th: Mastering Oral Presentations
    • April 3rd: Research Fun
    • April 5th: More Research Fun
      • Epistemology and Other Fun Research Ideas
      • Research
    • February 13th: Introduction to User Design
    • February 15th: Instructions for Users
      • Making Résumés and Cover Letters More Effective
    • February 1st: Reflection on Workplace Messages
    • February 20th: The Rhetoric of Technology
    • February 22nd: Social Constructions of Technology
    • February 6th: Plain Language
    • January 11th: More Introduction to Class
    • January 18th: Audience & Purpose
    • January 23rd: Résumés and Cover Letters
      • Duty Format for Résumés
      • Peter Profit’s Cover Letter
    • January 25th: More on Résumés and Cover Letters
    • January 30th: Achieving a Readable Style
      • Euphemisms
      • Prose Practice for Next Class
      • Prose Revision Assignment
      • Revising Prose: Efficiency, Accuracy, and Good
      • Sentence Clarity
    • January 9th: Introduction to the Class
    • Major Assignments
    • March 13th: Introduction to Information Design
    • March 15th: More on Information Design
    • March 20th: Reporting Technical Information
    • March 27th: The Great I, Robot Analysis
    • May 1st: Final Portfolio Requirements
  • ENGL 4182/5182: Information Design & Digital Publishing
    • August 21st: Introduction to the Course
      • Rhetorical Principles of Information Design
    • August 28th: Introduction to Information Design
      • Prejudice and Rhetoric
      • Robin Williams’s Principles of Design
    • Classmates Webpages (Fall 2017)
    • December 4th: Presentations
    • Major Assignments for ENGL 4182/5182 (Fall 2017)
    • November 13th: More on Color
      • Designing with Color
      • Important Images
    • November 20th: Extra-Textual Elements
    • November 27th: Presentation/Portfolio Workshop
    • November 6th: In Living Color
    • October 16th: Type Fever
      • Typography
    • October 23rd: More on Type
    • October 2nd: MIDTERM FUN!!!
    • October 30th: Working with Graphics
      • Beerknurd Calendar 2018
    • September 11th: Talking about Design without Using “Thingy”
      • Theory, theory, practice
    • September 18th: The Whole Document
    • September 25th: Page Design
  • ENGL 4183/5183: Editing with Digital Technologies
    • August 23rd: Introduction to the Class
    • August 30th: Rhetoric, Words, and Composing
    • December 6th: Words and Word Classes
    • Major Assignments for ENGL 4183/5183 (Fall 2023)
    • November 15th: Cohesive Rhythm
    • November 1st: Stylistic Variations
    • November 29th: Voice and Other Nebulous Writing Terms
      • Rhetoric of Fear (prose example)
    • November 8th: Rhetorical Effects of Punctuation
    • October 11th: Choosing Adjectivals
    • October 18th: Choosing Nominals
    • October 4th: Form and Function
    • September 13th: Verb is the Word!
    • September 27th: Coordination and Subordination
      • Parallelism
    • September 6th: Sentence Patterns
  • ENGL 4275/WRDS 4011: “Rhetoric of Technology”
    • April 23rd: Presentation Discussion
    • April 2nd: Artificial Intelligence Discussion, machine (super)learning
    • April 4th: Writing and Reflecting Discussion
    • April 9th: Tom Wheeler’s The History of Our Future (Part I)
    • February 13th: Religion of Technology Part 3 of 3
    • February 15th: Is Love a Technology?
    • February 1st: Technology and Postmodernism
    • February 20th: Technology and Gender
    • February 22nd: Technology, Expediency, Racism
    • February 27th: Writing Workshop, etc.
    • February 6th: The Religion of Technology (Part 1 of 3)
    • February 8th: Religion of Technology (Part 2 of 3)
    • January 11th: Introduction to the Course
    • January 16th: Isaac Asimov’s “Cult of Ignorance”
    • January 18th: Technology and Meaning, a Humanist perspective
    • January 23rd: Technology and Democracy
    • January 25th: The Politics of Technology
    • January 30th: Discussion on Writing as Thinking
    • Major Assignments for Rhetoric of Technology
    • March 12th: Neuromancer (1984) Day 1 of 3
    • March 14th: Neuromancer (1984) Day 2 of 3
    • March 19th: Neuromancer (1984) Day 3 of 3
    • March 21st: Writing and Reflecting: Research and Synthesizing
    • March 26th: Artificial Intelligence and Risk
    • March 28th: Artificial Intelligence Book Reviews
  • ENGL 6166: Rhetorical Theory
    • April 11th: Knoblauch. Ch. 4 and Ch. 5
    • April 18th: Feminisms, Rhetorics, Herstories
    • April 25th:  Knoblauch. Ch. 6, 7, and “Afterword”
    • April 4th: Jacques Derrida’s Positions
    • February 15th: St. Augustine’s On Christian Doctrine [Rhetoric]
    • February 1st: Aristotle’s On Rhetoric, Book 2 & 3
      • Aristotle’s On Rhetoric, Book 2
      • Aristotle’s On Rhetoric, Book 3
    • February 22nd: Knoblauch. Ch. 1 and 2
    • February 29th: Descartes, Rene, Discourse on Method
    • February 8th: Isocrates
    • January 11th: Introduction to Class
    • January 18th: Plato’s Phaedrus
    • January 25th: Aristotle’s On Rhetoric, Book 1
    • March 14th: Mary Wollstonecraft’s A Vindication of the Rights of Women
    • March 21st: Feminist Rhetoric(s)
    • March 28th: Knoblauch’s Ch. 3 and More Constitutive Rhetoric
    • Rhetorical Theory Assignments
  • ENGL/COMM/WRDS: The Rhetoric of Fear
    • April 11th: McCarthyism Part 1
    • April 18th: McCarthyism Part 2
    • April 25th: The Satanic Panic
    • April 4th: Suspense/Horror/Fear in Film
    • February 14th: Fascism and Other Valentine’s Day Atrocities
    • February 21st: Fascism Part 2
    • February 7th: Fallacies Part 3 and American Politics Part 2
    • January 10th: Introduction to the Class
    • January 17th: Scapegoats & Conspiracies
    • January 24th: The Rhetoric of Fear and Fallacies Part 1
    • January 31st: Fallacies Part 2 and American Politics Part 1
    • Major Assignments
    • March 28th: Nineteen Eighty-Four
    • March 7th: Fascism Part 3
    • May 2nd: The Satanic Panic Part II
      • Rhetoric of Fear and Job Losses
  • Intercultural Communication on the Amalfi Coast
    • Pedagogical Theory for Study Abroad
  • LBST 2213-110: Science, Technology, and Society
    • August 22nd: Science and Technology from a Humanistic Perspective
    • August 24th: Science and Technology, a Humanistic Approach
    • August 29th: Collins & Pinch’s The Golem (Science), Ch. 2
    • August 31st: Collins & Pinch’s The Golem (Science), Ch. 3 and 4
    • December 5th: Video Games and Violence, a more nuanced view
    • November 14th: Boulle, Pierre. Planet of the Apes. (1964) Ch. 27-end
    • November 16th: Shelley, Mary. Frankenstein. 1818. Preface-Ch. 8
    • November 21st: Shelley, Mary. Frankenstein. 1818. Ch. 9-Ch. 16
    • November 28th: Shelley, Mary. Frankenstein. Ch. 17-Ch. 24
    • November 30th: Violence in Video Games
    • November 7th: Boulle, Pierre. Planet of the Apes Ch. 1-17
    • November 9th: Boulle, Pierre. Planet of the Apes, Ch. 18-26
    • October 12th: Lies Economics Tells
    • October 17th: Brief Histories of Medicine, Salerno, and Galen
    • October 19th: Politicizing Science and Medicine
    • October 24th: COVID-19 Facial Covering Rhetoric
    • October 26th: Wells, H. G. Time Machine. Ch. 1-5
    • October 31st: Wells, H. G. The Time Machine Ch. 6-The End
    • October 3rd: Collins & Pinch’s The Golem at Large (Technology), Ch. 7 and Conclusion
    • September 12th: Collins & Pinch’s The Golem (Science), Ch. 7 and Conclusion
    • September 19th: Collins & Pinch’s The Golem at Large (Technology), Prefaces and Ch. 1
    • September 26th: Collins & Pinch’s The Golem at Large (Technology), Ch. 2
    • September 28th: Collins & Pinch’s The Golem at Large (Technology), Ch. 5 and 6
    • September 7th: Collins & Pinch’s The Golem (Science), Ch. 5 and 6
  • New Media: Gender, Culture, Technology
    • August 19: Introduction to the Course
    • August 21: More Introduction
    • August 26th: Consider Media-ted Arguments
    • August 28th: Media & American Culture
    • November 13th: Hank Green’s An Absolutely Remarkable Thing, Part 3
    • November 18th: Feminism’s Non-Monolithic Nature
    • November 20th: Compulsory Heterosexuality
    • November 25th: Presentation Discussion
    • November 4: Hank Green’s An Absolutely Remarkable Thing, Part 1
    • November 6: Hank Green’s An Absolutely Remarkable Thing, Part 2
    • October 16th: No Class Meeting
    • October 21: Misunderstanding the Internet, Part 1
    • October 23: Misunderstanding the Internet, Part 2
    • October 28: The Internet, Part 3
    • October 2nd: Hauntology
    • October 30th: Social Construction of Sexuality
    • October 7:  Myth in American Culture
    • September 11: Critical Theory
    • September 16th: Social Construction of Gender and Sexuality
    • September 18th: Postmodernism, Part 1
    • September 23rd: Postmodernism, Part 2
    • September 25th: Postmodernism, Part 3
    • September 30th: Capitalist Realism
    • September 4th: The Medium is the Message!
    • September 9: The Public Sphere
  • Science Fiction and American Culture
    • April 10th: Octavia Butler’s Dawn (Parts III and IV)
    • April 15th: The Dispossessed (Part I)
    • April 17th: The Dispossessed (Part II)
    • April 1st: Interstellar (2014)
    • April 22nd: In/Human Beauty
    • April 24: Witch Hunt Politics (Part I)
    • April 29th: Witch Hunt Politics (Part II)
    • April 3rd: Catch Up and Start Octavia Butler
    • April 8th: Octavia Butler’s Dawn (Parts I and II)
    • February 11: William Gibson, Part II
    • February 18: Use Your Illusion I
    • February 20: Use Your Illusion II
    • February 25th: Firefly and Black Mirror
    • February 4th: Writing Discussion: Ideas & Arguments
    • February 6th: William Gibson, Part I
    • January 14th: Introduction to to “Science Fiction and American Culture”
    • January 16th: More Introduction
    • January 21st: Robots and Zombies
    • January 23rd: Gender Studies and Science Fiction
    • January 28th: American Studies Introduction
    • January 30th: World’s Beyond
    • March 11th: All Systems Red
    • March 13th: Zone One (Part 1)
      • Zone One “Friday”
    • March 18th: Zone One, “Saturday”
    • March 20th: Zone One, “Sunday”
    • March 25th: Synthesizing Sources; Writing Gooder
      • Writing Discussion–Outlines
    • March 27th: Inception (2010)
  • Teaching Portfolio
  • Topics for Analysis
    • A Practical Editing Situation
    • American Culture, an Introduction
    • Cultural Studies and Science Fiction Films
    • Efficiency in Writing Reviews
    • Feminism, An Introduction
    • Fordism/Taylorism
    • Frankenstein Part I
    • Frankenstein Part II
    • Futurism Introduction
    • How to Lie with Statistics
    • How to Make an Argument with Sources
    • Isaac Asimov’s “A Cult of Ignorance”
    • Judith Butler, an Introduction to Gender/Sexuality Studies
    • Langdon Winner Summary: The Politics of Technology
    • Oral Presentations
    • Oratory and Argument Analysis
    • Our Public Sphere
    • Postmodernism Introduction
    • Protesting Confederate Place
    • Punctuation Refresher
    • QT, the Existential Robot
    • Religion of Technology Discussion
    • Rhetoric, an Introduction
      • Analyzing the Culture of Technical Writer Ads
      • Rhetoric of Technology
      • Visual Culture
      • Visual Perception
      • Visual Perception, Culture, and Rhetoric
      • Visual Rhetoric
      • Visuals for Technical Communication
      • World War I Propaganda
    • The Great I, Robot Discussion
      • I, Robot Short Essay Topics
    • The Rhetoric of Video Games: A Cultural Perspective
      • Civilization, an Analysis
    • The Sopranos
    • Why Science Fiction?
    • Zombies and Consumption Satire
  • Video Games & American Culture
    • April 14th: Phallocentrism
    • April 21st: Video Games and Neoliberalism
    • April 7th: Video Games and Conquest
    • Assignments for Video Games & American Culture
    • February 10th: Aesthetics and Culture
    • February 17th: Narrative and Catharsis
    • February 24th: Serious Games
    • February 3rd: More History of Video Games
    • January 13th: Introduction to the course
    • January 20th: Introduction to Video Game Studies
    • January 27th: Games & Culture
      • Marxism for Video Game Analysis
      • Postmodernism for Video Game Analysis
    • March 24th: Realism, Interpretation(s), and Meaning Making
    • March 31st: Feminist Perspectives and Politics
    • March 3rd: Risky Business?

Contact Me

Office: Fretwell 255F
Email: atoscano@uncc.edu
Video Games & American Culture » January 13th: Introduction to the course

January 13th: Introduction to the course

COVID-19, the “Gift” that Keeps on Giving

Obviously, we’re all probably a little concerned about being in a classroom during a pandemic. I hope we can get through this semester without any instructional change after these first two weeks, but, if needed, we can go to a 100% online and asynchronous class. If the pandemic has taught us anything, online education isn’t ideal, but it’s a responsible solution. Although I have a huge online presence, please recognize that this isn’t an online course. However, you have BOTH a class website and a Canvas page.

Why both? Why a website AND a Canvas page. I promise you I’m not doing this to confuse you. You are the immediate audience, but I have colleagues elsewhere who benefit from this resource—and they should thank me more often! The class website has notes for the readings and other topics that you can access from anywhere. Only twice in 16 years has there been a situation where my class website wasn’t available. First, there was a fire in the server room, which shut down personal websites. Then, last semester, the website didn’t work for a week when they were changing the URL from uncc.edu to charlotte.edu. Canvas (and the previous class management systems) crashes more often. All your work will go through Canvas—including the Essays, Exams, and Discussion posts. The course notes are all on this website.

Introduction Plan

Today, you should review these notes and finish reading the following assigned readings (available on Canvas):

  • Asimov, Isaac. “A Cult of Ignorance.” Newsweek. 21 Jan 1980: p. 19.
  • Ivory, James D. Ch. 1: “A Brief History of Video Games.” Eds. Rachel Kowert & Thorsten Quandt. The Video Game Debate 1st edition, 2016.
  • Toscano, Aaron. “Introduction.” Video Games and American Culture, 2020.

Don’t forget to read the entire syllabus—there’s a code for $1 Million…

  • Read the course syllabus–Read the entire thing
  • Technical/Professional Minor (more FYI than required)
  • Review the notes, vocabulary, and discussion post requirements below
  • Cultural Studies
  • Vocabulary for Cultural Studies
  • Isaac Asimov’s “A Cult of Ignorance”
  • The Video Game Debate, Ch. 1: “A Brief History of Video Games”
  • “Introduction,” Video Games and American Culture

Cultural Studies

Simply put, studying culture. Having a cultural studies lens means one looks at ideas, values, movements, and society in general as being mediated be prevailing characteristics of a group (often on a large scale). This approach attempts to find (or read) the meanings of artifacts (ideas, technologies, and texts—including literature, film, music, etc.) as products of the cultures from which they come.

I often use the example of culturally (or socially) constructed technologies and sciences. There’s a social demand for new science and technology. Of course, initial reasons for researching a science or developing a technology can change based on how consumers use the technologies in ways not intended by inventors. Normally, though, there’s a demand that gets fulfilled. For instance, humans like to communicate over long distances; therefore, the telegraph, telephone, and radio were invented. Humans want individual, instant communication; therefore, the cell phone was developed. This next one might seem too simplistic, but it follows the above pattern perfectly: people want to live, live longer, and live well, so medicine—vaccines, pain killers, fever reducers, etc.—is developed.

No artifact or idea is created in a vacuum—meaning, devoid of external influence. Scientists, engineers, authors and the materials they create are products of the characteristics of their culture, which includes the culture’s moment in time. Although we can’t identify universally essential features of each individual, we can argue (and support) what appear to be prevailing values of a culture. Unlike analysis that aims to “unlock” meaning based on an individual’s life (e.g. psychoanalysis), a cultural studies perspective interprets individual and group actions as primarily influenced by culture. People don’t like to hear this because it emphasizes that we’re really just herd animals. [Here’s what psychology tells us. Look familiar?—that’s a picture of a herd of people in line for Black Friday shopping.]

Cultural Studies is inherently interdisciplinary because it borrows methods of interpretation from a variety of disciplines: History, Sociology, Philosophy, Anthropology, and others. In this class, when we focus on video games or related media, we’ll mostly consider it from historical and cultural perspectives—time period and society, respectively. One major discussion we’ll have is the place of meaning making…I’ll discuss my biases when we meet face to face.

Vocabulary for Discussing Culture

These are important terms to know when talking about culture and communication. Sometimes we (English professors) use different terms interchangeably, but the definitions below are good for our purposes in this class. They might not be the exact definitions your fields adhere to, but, knowing there are slight differences, allows you to (re)consider how a person from a certain discipline comes to knowledge.

  • Ideology: prevailing cultural/institutional attitudes, beliefs, norms, attributes, practices, and myths that are said to drive a society. Members of a culture (or subculture) aren’t devoid of ideology. Take a look at the OED Online’s 1st and 4th definitions.
  • Hegemony: the ways or results of a dominant group’s (the hegemon) influence over other groups in a society or region. The dominant group dictates, consciously or unconsciously, how society must be structured and how other groups must “buy into” the structure. For example, the former Soviet Union was the hegemonic power influencing the communist countries of Eastern Europe during the Cold War.
  • Systemic:* (adjective) pertaining to an entire system, institution, or object; something ‘systemic’ cannot be removed from the system.
  • Rhetoric: the ability to perceive the available means of persuasion (Aristotle), or the ways in which meanings are conveyed.
  • Epistemology: “a branch of philosophy that investigates the origin, nature, methods, and limits of human knowledge.”
  • Genre: literary or other textual products “with certain conventions and patterns that, through repetition, have become so familiar that [audiences] expect similar elements in the works of the same type” (Dick, p. 112).
  • Illusion: “false or misleading representation of reality.”
  • Privilege: (as a verb) to grant something a special right or status; to value something over another. An economist privileges a worldview that believes individuals make decisions based on maximizing self interest.
  • Ambiguity: “doubtfulness or uncertainty of meaning or intention.”

The last word, ambiguity, is extremely important for this type of class. Unlike assumptions of other disciplines, we’re not searching for material to plug into an equation. Most answers will be contextual–they will depend on the situation. Not all ideas are black and white, but we often absorb information from speakers that, rhetorically, present ideas as black and white. You should be ready to leave class with more questions than answers. That doesn’t mean you leave saying, “what was that all about?” Instead, you leave being able to ask smarter questions. A more informed person and one able to deal with ambiguity, will be able to ask smarter questions. Remember what Voltaire said:

Doubt is not a pleasant condition, but certainty is absurd. (Voltaire)

*Systemic–This term has been used quite a bit to explain the causes of the recent social unrest. Racism (as well as sexism) is said to be “systemic” because it’s part of the system. The United States was founded on white male supremacist ideals: slavery, misogyny, etc. If that sentence above disturbs you, good. We can no longer bury our heads in the sand and pretend the legacy of slavery and disenfranchisement (of many groups) hasn’t affected the United States today. I think we’d agree that things are “better,” but the lies that we’ve reached full equality or a “color blind” society still persist. Unlearn.

Isaac Asimov’s “A Cult of Ignorance”

The great Isaac Asimov is a major figure in science fiction. He wrote more than science fiction (he was quite prolific), including popular press articles of which “A Cult of Ignorance” is one. Unfortunately, when doing cultural studies analyses, we often uncover bad or unsettling aspects of our culture. Many people deride cultural studies for this, but it’s important to understand that not everything about our system has benefited everyone else equally (or at all in some cases). Fortunately, because American culture is based (in part) on freedom of speech, we’re free to critique the system without fear of repercussions…that’s a system I’m glad to live under!

Overall, Asimov doesn’t think Americans think critically enough. In fact, in 1980, he told us we didn’t read enough, so we couldn’t possibly have a right to know because we put no effort into knowing.

Consider the following themes of Asimov’s short article:

  • Anti-intellectualism
    • What might be contemporary examples of this? Consider the anti-vaccination and COVID-19 quarantine protester crowds.
    • For further information, beyond the scope of this class, check out evidence that the public trust in higher education has fallen.
  • Elites
    • Who are the elites? What’s the difference between economic and intellectual elites?
  • Right to know
    • With great rights come even greater responsibility…
    • What’s Asimov’s point about the public’s assumption they have the right to know?
  • Credibility and trust
    • What are credible sources? Who are credible people?
    • How might you rank the following people in terms of credibility?
      • Teacher
      • Politician
      • Parent
      • Veteran
      • Celebrity
      • Scientist
      • Uber/Lyft Driver
      • Hedge Fund Manager
  • Asimov claims reading scores have dropped, but he doesn’t provide any evidence
    • The National Assessment of Educational Progress (NAEP) has been tracking reading (and math) scores since 1971.
    • This NAEP graph (pdf) shows some improvement for particular age groups, but is it significant improvement, or does it look pretty much the same since 1971?
  • Drop in magazine readership
    • Consider Asimov writing in 1980…the internet wasn’t in anyone’s home, so newspapers, magazines, and network (not cable) news was how people got their information.
    • Although debatable, one could get news information from more media these days (although not necessarily in-depth reporting) because there are a good portion of Americans who don’t read books.
  • Ignorance vs willful ignorance
    • Consider “ignorance” in the non-pejorative sense to mean “not knowing.” We are all ignorant in that we don’t know everything. I’m extremely ignorant on nuclear physics, organic chemistry, fishing, childcare, among other things.
    • The problem is willful ignorance or celebrating one’s ignorance as a badge of honor. Willfully ignoring the facts because they don’t fit one’s worldview is beyond ignorant; it’s allowing conviction to lead you to conclusions.
  • “true concept of democracy”
    • He probably means that citizens need to be informed to participate in democratic institutions.
    • Honestly, the United States isn’t really a democracy; it’s a republic where people vote for (the best and brightest…) representatives to pass laws and govern. However, this is a better discussion for your political science and history classes.
  • Asimov is claiming at the end of his article that, without striving to learn, without having an educated citizenry who don’t celebrate their ignorance, we don’t have a true democracy or rule by the people.
  • Oh well, what does he know. He’s just a sci-fi writer.* It’s not like he can predict the future…

*For those of you who don’t know me, this bullet point needs to be read in a sarcastic tone. I absolutely love Asimov’s work.

Possible final thought that has no real resolution: Why not trust the experts? Are there contemporary examples you can think of where the masses (or a large portion of the masses) don’t believe scientists—including health care experts?

The Video Game Debate, Ch. 1: “A Brief History of Video Games”

The author of the chapter, James D. Ivory, makes the point that there’s no single point in time from where video games begin. His analogy of “convergent evolution” makes sense, but we could also say video games were a polygenesis–they had multiple beginnings. Consider his reference to Alexander Graham Bell and Samuel Morse.

  • The first video games simulated what? pp. 6-7
  • p. 7: Fantasy inspiration!
  • Text-based games from the late-1970s. Check out Zork
  • Here’s a screen shot of the beginning of the game (thanks Rob Lammle)
  • p. 17: “[E]stimates of the total revenue of the worldwide video game market are in the neighborhood of $81.5 billion to $93 billion USD [check source]….As much as a quarter of this is generated by the industry in the United States.”
    • Source #1
    • Source #2
  • Gender breakdown p. 15
    “action and sport titles are most popular among males and puzzle and quiz games more popular among females.”
    “the MMORPG genre…is much more male dominated, with males comprising as much as 80-85 percent.”
  • p. 16: “[V]ideo games can best be understood as a combination of different media with different conceptual traditions, cultural contributions, and social impact.”

For some current statistics on video games and gamers, check out the Entertainment Software Association “2021 Essential Facts” report.

Video Games and American Culture (Toscano)

Although this book didn’t get the attention I (and my editor) expected, it’s actually more about American culture than video games. I wrote it for an audience, ironically, not interested in gaming. I’m not assigning the entire book this semester, and all the required readings are on Canvas. The “Introduction” is a good roadmap for the course.

Weekly Reflections

Every week, you’ll have prompts that should inspire you to respond (in at least 250 words) to the reading from that week. All of these will be on Canvas and due Fridays by 11:00 pm—not midnight…11:00 pm. You are responsible for doing these prompts AND making sure your response made it to Canvas, so, after submitting, check to make sure it’s there. Again, that is your responsibility. To ensure you don’t suffer from a Canvas glitch, type these responses up in a word processor (MS Word, Google Docs, etc.) and then copy + paste the response into the Canvas text box, which also provides a word count.

What you should do right now is set a weekly reminder for Thursday—giving yourself a day ahead—that alerts you a weekly reflection is due. Yes, they’re due Friday at 11:00 pm, but set the reminder for Thursday. I will not allow make ups.

Your first prompt is to provide some information about yourself. Because of drop-add still being open, I’m giving you until 1/20 to finish this first one. You’ll still have week #2’s prompt due on 1/20. These will be due weekly and are worth 30% of your grade. Not doing them will hurt your grade. Set that reminder now.

For Next “Class” (asynchronous–1/20)

Make sure you can access the readings on Canvas and do the Weekly Discussion Post #1, which is to post a little bit about yourself–this is a requirement. For next week, you are to read Understanding Video Games “Introduction,” Ch. 1, and Ch. 2. The syllabus and our Canvas page has a list of links for the readings.

If all goes according to plan, we’ll meet face to face the following week on 1/27 at 6:00 pm in Fretwell 210.

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