Rhetoric & Technical Communication
Rhetoric & Technical Communication
Aaron A. Toscano, Ph.D., Associate Professor, Dept. of English

Resources and Daily Activities

  • Charlotte Debate
  • Conference Presentations
    • Critical Theory/MRG 2023 Presentation
    • PCA/ACA Conference Presentation 2022
    • PCAS/ACAS 2024 Presentation
    • PCAS/ACAS Presentation 2021
    • SAMLA 2024 Presentation
    • SEACS 2021 Presentation
    • SEACS 2022 Presentation
    • SEACS 2023 Presentation
    • SEACS 2024 Presentation
    • SEACS 2025 Presentation
    • SEWSA 2021 Presentation
    • South Atlantic MLA Conference 2022
  • Dr. Toscano’s Homepage
  • ENGL 2116-014: Introduction to Technical Communication
    • April 10th: Analyzing Ethics
      • Ethical Dilemmas for Homework
      • Ethical Dilemmas to Ponder
      • Mapping Our Personal Ethics
    • April 12th: Writing Ethically
    • April 17th: Ethics Continued
    • April 19th: More on Ethics in Writing and Professional Contexts
    • April 24th: Mastering Oral Presentations
    • April 3rd: Research Fun
    • April 5th: More Research Fun
      • Epistemology and Other Fun Research Ideas
      • Research
    • February 13th: Introduction to User Design
    • February 15th: Instructions for Users
      • Making Résumés and Cover Letters More Effective
    • February 1st: Reflection on Workplace Messages
    • February 20th: The Rhetoric of Technology
    • February 22nd: Social Constructions of Technology
    • February 6th: Plain Language
    • January 11th: More Introduction to Class
    • January 18th: Audience & Purpose
    • January 23rd: Résumés and Cover Letters
      • Duty Format for Résumés
      • Peter Profit’s Cover Letter
    • January 25th: More on Résumés and Cover Letters
    • January 30th: Achieving a Readable Style
      • Euphemisms
      • Prose Practice for Next Class
      • Prose Revision Assignment
      • Revising Prose: Efficiency, Accuracy, and Good
      • Sentence Clarity
    • January 9th: Introduction to the Class
    • Major Assignments
    • March 13th: Introduction to Information Design
    • March 15th: More on Information Design
    • March 20th: Reporting Technical Information
    • March 27th: The Great I, Robot Analysis
    • May 1st: Final Portfolio Requirements
  • ENGL 4182/5182: Information Design & Digital Publishing
    • August 21st: Introduction to the Course
      • Rhetorical Principles of Information Design
    • August 28th: Introduction to Information Design
      • Prejudice and Rhetoric
      • Robin Williams’s Principles of Design
    • Classmates Webpages (Fall 2017)
    • December 4th: Presentations
    • Major Assignments for ENGL 4182/5182 (Fall 2017)
    • November 13th: More on Color
      • Designing with Color
      • Important Images
    • November 20th: Extra-Textual Elements
    • November 27th: Presentation/Portfolio Workshop
    • November 6th: In Living Color
    • October 16th: Type Fever
      • Typography
    • October 23rd: More on Type
    • October 2nd: MIDTERM FUN!!!
    • October 30th: Working with Graphics
      • Beerknurd Calendar 2018
    • September 11th: Talking about Design without Using “Thingy”
      • Theory, theory, practice
    • September 18th: The Whole Document
    • September 25th: Page Design
  • ENGL 4183/5183: Editing with Digital Technologies
    • August 23rd: Introduction to the Class
    • August 30th: Rhetoric, Words, and Composing
    • December 6th: Words and Word Classes
    • Major Assignments for ENGL 4183/5183 (Fall 2023)
    • November 15th: Cohesive Rhythm
    • November 1st: Stylistic Variations
    • November 29th: Voice and Other Nebulous Writing Terms
      • Rhetoric of Fear (prose example)
    • November 8th: Rhetorical Effects of Punctuation
    • October 11th: Choosing Adjectivals
    • October 18th: Choosing Nominals
    • October 4th: Form and Function
    • September 13th: Verb is the Word!
    • September 27th: Coordination and Subordination
      • Parallelism
    • September 6th: Sentence Patterns
  • ENGL 4275/WRDS 4011: “Rhetoric of Technology”
    • April 23rd: Presentation Discussion
    • April 2nd: Artificial Intelligence Discussion, machine (super)learning
    • April 4th: Writing and Reflecting Discussion
    • April 9th: Tom Wheeler’s The History of Our Future (Part I)
    • February 13th: Religion of Technology Part 3 of 3
    • February 15th: Is Love a Technology?
    • February 1st: Technology and Postmodernism
    • February 20th: Technology and Gender
    • February 22nd: Technology, Expediency, Racism
    • February 27th: Writing Workshop, etc.
    • February 6th: The Religion of Technology (Part 1 of 3)
    • February 8th: Religion of Technology (Part 2 of 3)
    • January 11th: Introduction to the Course
    • January 16th: Isaac Asimov’s “Cult of Ignorance”
    • January 18th: Technology and Meaning, a Humanist perspective
    • January 23rd: Technology and Democracy
    • January 25th: The Politics of Technology
    • January 30th: Discussion on Writing as Thinking
    • Major Assignments for Rhetoric of Technology
    • March 12th: Neuromancer (1984) Day 1 of 3
    • March 14th: Neuromancer (1984) Day 2 of 3
    • March 19th: Neuromancer (1984) Day 3 of 3
    • March 21st: Writing and Reflecting: Research and Synthesizing
    • March 26th: Artificial Intelligence and Risk
    • March 28th: Artificial Intelligence Book Reviews
  • ENGL 6166: Rhetorical Theory
    • April 11th: Knoblauch. Ch. 4 and Ch. 5
    • April 18th: Feminisms, Rhetorics, Herstories
    • April 25th:  Knoblauch. Ch. 6, 7, and “Afterword”
    • April 4th: Jacques Derrida’s Positions
    • February 15th: St. Augustine’s On Christian Doctrine [Rhetoric]
    • February 1st: Aristotle’s On Rhetoric, Book 2 & 3
      • Aristotle’s On Rhetoric, Book 2
      • Aristotle’s On Rhetoric, Book 3
    • February 22nd: Knoblauch. Ch. 1 and 2
    • February 29th: Descartes, Rene, Discourse on Method
    • February 8th: Isocrates
    • January 11th: Introduction to Class
    • January 18th: Plato’s Phaedrus
    • January 25th: Aristotle’s On Rhetoric, Book 1
    • March 14th: Mary Wollstonecraft’s A Vindication of the Rights of Women
    • March 21st: Feminist Rhetoric(s)
    • March 28th: Knoblauch’s Ch. 3 and More Constitutive Rhetoric
    • Rhetorical Theory Assignments
  • ENGL/COMM/WRDS: The Rhetoric of Fear
    • April 11th: McCarthyism Part 1
    • April 18th: McCarthyism Part 2
    • April 25th: The Satanic Panic
    • April 4th: Suspense/Horror/Fear in Film
    • February 14th: Fascism and Other Valentine’s Day Atrocities
    • February 21st: Fascism Part 2
    • February 7th: Fallacies Part 3 and American Politics Part 2
    • January 10th: Introduction to the Class
    • January 17th: Scapegoats & Conspiracies
    • January 24th: The Rhetoric of Fear and Fallacies Part 1
    • January 31st: Fallacies Part 2 and American Politics Part 1
    • Major Assignments
    • March 28th: Nineteen Eighty-Four
    • March 7th: Fascism Part 3
    • May 2nd: The Satanic Panic Part II
      • Rhetoric of Fear and Job Losses
  • Intercultural Communication on the Amalfi Coast
    • Pedagogical Theory for Study Abroad
  • LBST 2213-110: Science, Technology, and Society
    • August 22nd: Science and Technology from a Humanistic Perspective
    • August 24th: Science and Technology, a Humanistic Approach
    • August 29th: Collins & Pinch’s The Golem (Science), Ch. 2
    • August 31st: Collins & Pinch’s The Golem (Science), Ch. 3 and 4
    • December 5th: Video Games and Violence, a more nuanced view
    • November 14th: Boulle, Pierre. Planet of the Apes. (1964) Ch. 27-end
    • November 16th: Shelley, Mary. Frankenstein. 1818. Preface-Ch. 8
    • November 21st: Shelley, Mary. Frankenstein. 1818. Ch. 9-Ch. 16
    • November 28th: Shelley, Mary. Frankenstein. Ch. 17-Ch. 24
    • November 30th: Violence in Video Games
    • November 7th: Boulle, Pierre. Planet of the Apes Ch. 1-17
    • November 9th: Boulle, Pierre. Planet of the Apes, Ch. 18-26
    • October 12th: Lies Economics Tells
    • October 17th: Brief Histories of Medicine, Salerno, and Galen
    • October 19th: Politicizing Science and Medicine
    • October 24th: COVID-19 Facial Covering Rhetoric
    • October 26th: Wells, H. G. Time Machine. Ch. 1-5
    • October 31st: Wells, H. G. The Time Machine Ch. 6-The End
    • October 3rd: Collins & Pinch’s The Golem at Large (Technology), Ch. 7 and Conclusion
    • September 12th: Collins & Pinch’s The Golem (Science), Ch. 7 and Conclusion
    • September 19th: Collins & Pinch’s The Golem at Large (Technology), Prefaces and Ch. 1
    • September 26th: Collins & Pinch’s The Golem at Large (Technology), Ch. 2
    • September 28th: Collins & Pinch’s The Golem at Large (Technology), Ch. 5 and 6
    • September 7th: Collins & Pinch’s The Golem (Science), Ch. 5 and 6
  • New Media: Gender, Culture, Technology
    • August 19: Introduction to the Course
    • August 21: More Introduction
    • August 26th: Consider Media-ted Arguments
    • August 28th: Media & American Culture
    • November 13th: Hank Green’s An Absolutely Remarkable Thing, Part 3
    • November 18th: Feminism’s Non-Monolithic Nature
    • November 20th: Compulsory Heterosexuality
    • November 25th: Presentation Discussion
    • November 4: Hank Green’s An Absolutely Remarkable Thing, Part 1
    • November 6: Hank Green’s An Absolutely Remarkable Thing, Part 2
    • October 16th: No Class Meeting
    • October 21: Misunderstanding the Internet, Part 1
    • October 23: Misunderstanding the Internet, Part 2
    • October 28: The Internet, Part 3
    • October 2nd: Hauntology
    • October 30th: Social Construction of Sexuality
    • October 7:  Myth in American Culture
    • September 11: Critical Theory
    • September 16th: Social Construction of Gender and Sexuality
    • September 18th: Postmodernism, Part 1
    • September 23rd: Postmodernism, Part 2
    • September 25th: Postmodernism, Part 3
    • September 30th: Capitalist Realism
    • September 4th: The Medium is the Message!
    • September 9: The Public Sphere
  • Science Fiction and American Culture
    • April 10th: Octavia Butler’s Dawn (Parts III and IV)
    • April 15th: The Dispossessed (Part I)
    • April 17th: The Dispossessed (Part II)
    • April 1st: Interstellar (2014)
    • April 22nd: In/Human Beauty
    • April 24: Witch Hunt Politics (Part I)
    • April 29th: Witch Hunt Politics (Part II)
    • April 3rd: Catch Up and Start Octavia Butler
    • April 8th: Octavia Butler’s Dawn (Parts I and II)
    • February 11: William Gibson, Part II
    • February 18: Use Your Illusion I
    • February 20: Use Your Illusion II
    • February 25th: Firefly and Black Mirror
    • February 4th: Writing Discussion: Ideas & Arguments
    • February 6th: William Gibson, Part I
    • January 14th: Introduction to to “Science Fiction and American Culture”
    • January 16th: More Introduction
    • January 21st: Robots and Zombies
    • January 23rd: Gender Studies and Science Fiction
    • January 28th: American Studies Introduction
    • January 30th: World’s Beyond
    • March 11th: All Systems Red
    • March 13th: Zone One (Part 1)
      • Zone One “Friday”
    • March 18th: Zone One, “Saturday”
    • March 20th: Zone One, “Sunday”
    • March 25th: Synthesizing Sources; Writing Gooder
      • Writing Discussion–Outlines
    • March 27th: Inception (2010)
  • Teaching Portfolio
  • Topics for Analysis
    • A Practical Editing Situation
    • American Culture, an Introduction
    • Cultural Studies and Science Fiction Films
    • Efficiency in Writing Reviews
    • Feminism, An Introduction
    • Fordism/Taylorism
    • Frankenstein Part I
    • Frankenstein Part II
    • Futurism Introduction
    • How to Lie with Statistics
    • How to Make an Argument with Sources
    • Isaac Asimov’s “A Cult of Ignorance”
    • Judith Butler, an Introduction to Gender/Sexuality Studies
    • Langdon Winner Summary: The Politics of Technology
    • Oral Presentations
    • Oratory and Argument Analysis
    • Our Public Sphere
    • Postmodernism Introduction
    • Protesting Confederate Place
    • Punctuation Refresher
    • QT, the Existential Robot
    • Religion of Technology Discussion
    • Rhetoric, an Introduction
      • Analyzing the Culture of Technical Writer Ads
      • Rhetoric of Technology
      • Visual Culture
      • Visual Perception
      • Visual Perception, Culture, and Rhetoric
      • Visual Rhetoric
      • Visuals for Technical Communication
      • World War I Propaganda
    • The Great I, Robot Discussion
      • I, Robot Short Essay Topics
    • The Rhetoric of Video Games: A Cultural Perspective
      • Civilization, an Analysis
    • The Sopranos
    • Why Science Fiction?
    • Zombies and Consumption Satire
  • Video Games & American Culture
    • April 14th: Phallocentrism
    • April 21st: Video Games and Neoliberalism
    • April 7th: Video Games and Conquest
    • Assignments for Video Games & American Culture
    • February 10th: Aesthetics and Culture
    • February 17th: Narrative and Catharsis
    • February 24th: Serious Games
    • February 3rd: More History of Video Games
    • January 13th: Introduction to the course
    • January 20th: Introduction to Video Game Studies
    • January 27th: Games & Culture
      • Marxism for Video Game Analysis
      • Postmodernism for Video Game Analysis
    • March 24th: Realism, Interpretation(s), and Meaning Making
    • March 31st: Feminist Perspectives and Politics
    • March 3rd: Risky Business?

Contact Me

Office: Fretwell 255F
Email: atoscano@uncc.edu
Video Games & American Culture » January 20th: Introduction to Video Game Studies

January 20th: Introduction to Video Game Studies

Video Games & Culture

  • We’re asynchronous this week
  • Review the syllabus if you haven’t done so
  • Canvas Posts–you don’t have to wait for class…
  • Face to face next class: 1/28

Define Technology

What is technology? Let’s get started thinking about technology/ies broadly.

Cultural Studies

What do the Red Hot Chili Peppers have to say about media and culture?

“Space may be the final frontier / but it’s made in a Hollywood basement”–RHCP “Californication”

Ubiquity of Rhetoric

You’d think that with such a rich history, rhetoric would be introduced to students long before college. Well, it is, but not necessarily as a pillar of Western Civilization. The term comes up when politicians or their critics denounce an opponent’s speech as empty; therefore, “rhetoric” is often associated popularly with “empty speech,” non-contributing verbiage, or fluff.

But the study of rhetoric is much more complicated. Just as each discipline has its own epistemology–the study of knowledge, its foundations and validity– each discipline’s communication has a rhetoric. And rhetoric isn’t limited simply to disciplines: Movements, Social Norms, Technology, Science, Religion, etc. have a rhetoric. I often define such analyses into “rhetorics of…” as common factors surrounding the power or belief in a particular area. In other words, beliefs, attitudes, values, and practices are rhetorics of prevailing social ideology: One’s acceptance of cultural “truth” is based largely on one’s immersion into the culture’s myths and beliefs. Therefore, this definition of rhetoric requires us to recognize the relationship among sender-receiver-mediator. Of course, for our discussion, the “mediator” is culture. There is no concrete, definitive transmission of rhetorically pure communication. Sender and receiver filter the message(s) based on their experiences. Lucky for us, we can locate prevailing patterns in messages because culture mediates them. When doing a rhetorical analysis, you have to ask what are common ways particular ideas are conveyed in a culture. There are plenty of examples in new media.

For instance, what’s the rhetoric behind Hollywood movies that end in marriage and/or babies? Well, getting married and having children is a major cultural practice, so that gets “played out” in films. Additionally, women are often consider babymakers in search of a man to donate the necessary ingredient, so female characters in Hollywood films have traditionally not been *complete* until they marry and have children or somehow fulfill a woman’s socially constructed “proper” role according to prevailing attitudes. Because our culture (remember, this is a generalization) favors families as opposed to singles, the rhetoric of our entertainment–the power behind acceptance or enjoyments of a film–conforms to the cultural value of privileging families.

A brief Introduction of Rhetoric–From another class Web site.

Locating American Values

Because this course is a theoretical exploration of how we can locate a society’s values by “reading” its technologies, we ought to think about what those values are. This page asks you to think about American values. That page isn’t specific to this class, so, when it asks you to “discuss in groups,” just contemplate that for yourself, and we’ll come back to it when we’re face to face again. The goal is to get you to start to identify values that we might be able to “read” in technologies from American society.

History of Video Games and The Industry

I’m not sure how much we want to go into the history of video games, but we’ll start down that path and either stay or change course depending on our mood.

  • Video Game Invasion (2004) (try to watch at least the first half–45:40)
    • The documentary is nearly 20 years old, but this is the section on “history,” so keep that in mind
  • For a VERY recent situation in the video game industry, listen to the Here & Now (1/19/2021) segment on Microsoft’s bid to purchase Activision.
    • We’ll definitely come back to this.

Understanding Video Games, “Introduction”

  • p. 2: Passive vs. (inter)Active Entertainment
  • Perhaps all media is interactive, but video games are extremely interactive and will continue to become more interactive.
    • We will unpack this passage later, but, for now, consider what drives innovation, including video game development:
      “Of course, in the much larger cultural scheme of things, ours is a time of impressively sudden, varied, and deep shifts. And our age is one in which technology is often the bellwether of these cultural transitions.”
  • p. 2: From Ancient Greece to 1960s MIT to today–“play….[serves] many purposes, from entertainment to competition to education.”
  • p. 4: “Understanding how games work and why they look the way they do requires an interdisciplinary approach.”
  • p. 5: The root of all games? Did we evolve play to “simulate real-life situations”?
  • p. 6: Competition and humans…The authors hedge here, but I’ll ask, “did capitalism inspire competition, or did competition inspire capitalism?”
    • Enjoy that question.

Understanding Video Games, Ch. 1 “Studying Video Games”

  • p. 11: Table 1.1 The culture–“understand how games and gaming interact with wider cultural patterns.”
    • It will be difficult for you to do statistically relevant studies of gaming communities this semester; however, that is a major area of study, especially in Rhetoric/Composition and Technical/Professional Communication.
    • I focus almost solely on cultural studies, video games tell us much about the culture from which they come.
  • p. 13: The authors have repeated this verbatim since their 2nd edition, and it’s quite problematic:
    “…Espen Aarseth claimed that “the dimensions of Lara Croft’s body, already analyzed to death by film theorists, are irrelevant to me as a player, because a different-looking body would not make me play differently. When I play, I don’t even see her body, but see through it and past it.”
    • I guess, if he doesn’t see it, it mustn’t be an issue…
    • Note the sarcasm above, and note the WGST cross-listing…we’ll return to this.
  • p. 13: “…game researchers Ermi and Mäyrä have noted that ‘if we want to understand what a game is, we need to understand what happens in the act of playing, and we need to understand the player and the experience of gameplay.'”
    • This is the dominant view in video game studies. You’ll hear my thoughts several times about this. For now, just know that this is a way of discovering meaning and significance and not the only way.

Understanding Video Games, Ch. 2 “The Game Industry”

  • p. 17: The video game industry is enormous
    • For a look back at 2014 data, check out this source from a previous edition of this book
  • p. 18: “[T]hree major markets: the US, Japan, and Europe.”
  • p. 19: Table 2.1: The second edition mentioned the Wii?
    • Remember that console? In fact, try to list all the consoles you’ve played.
    • Here’s my list:
      Atari 2600, Intellivision, ColecoVision, Nintendo (NES),* Sega Genesis, Super Nintendo, Sega Saturn,** PlayStation, Nintendo 64, PS2, GameCube, XBox, Xbox 360, PS3, Wii, PS4
      *The last console I owned…1986
      **my memory is a bit fuzzy on this one
    • Of course, console gaming is inferior to computer gaming, but it’s still better than playing on your phone, so here is my computer list:
      Texas Instrument 99/4a, Commodore 64, Apple IIe, PC…the rest is 30+ years of different PCs (and a couple of laptops)
  • p. 21: “Grand Theft Auto V…[had] a production budget of $265 million, and over 500 people in the credits.”
    • What’s the significance of that?
  • p. 23: Console versions sell for upwards of $60, although the price varies between countries, and has become more varied over the years as the consoles have also introduced online services.
    • Personally, I haven’t bought a physical copy of a video game in over 10 years. I purchase everything through Steam or UPlay (Ubisoft).
    • Also, I haven’t paid full price for a new game since 1992! (The original Civilization, by the way)
    • What do you think about the future of game streaming?
  • p. 24: “A design document consists of text, illustrations, mockups, concept drawings, and other details, such as lists of objects in the game.”
    • That sounds like a job for…technical writer of editor
  • p. 28: Notice the binary future the authors suggest at the end of the chapter.
    • “we have recently seen and will most likely continue to see two parallel themes in game development: increasing AAA budgets on one side, and increasing interest in alternatives to the full-scale model on the other.”
  • Any parallels to television shows and streaming services?
  • p. 28: Beta testing…any betas out there?

Next Class

Keep up with the reading on the syllabus: Ch. 3 in Understanding Video Games. We’ll start getting more postmodernism next week. I do expect that you’ll be taking notes on these readings and will participate every class. If you don’t take notes on the reading, that’s a problem. If you don’t read, that will be a bigger problem. I’ll have a Canvas Prompt up early next week. Remember, you respond to that prompt (250 words) before 11:00 pm on Friday, 1/ 28. You don’t have to wait until class to respond.

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